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hyper-realistic

A term used by lazy and/or shitty writers (usually creepypasta writers) when they want to describe a piece of artwork that looks good enough to almost pass as a photo, but they also don't feel like writing out a meaningful description of said artwork.

Using this phrase more often than not puts a story into crappypasta territory.
The sky had darkened, the title emblem was rusted and ruined, the SEGA 1991 was now instead SEGA 666, and the water had turned red, like blood, except it looked hyper-realistic.

The hype is real 

When the momentem is overwelming and the hype hits you and it is real.
"Yes ... and the games were hype. we all were hype. THE HYPE IS REAL"

hyperreality 

Hyperreality is design-centric skeuomorphic experience that exists in an increasingly fault-tolerant user experience in which objects are being deconstructed to their mimetic attributes. A tangible example of this is the touch-screen keypad replacing the flip phone keypad.

This has measurable impact on cultural consumers; who now define a product as an intersection between form and function (analogous to whole and sum-of-parts unity in modernism). Form-function unity induces a parallel revolution in material design and composition. (Even the term “material design” is an oxymoron in postmodernism.)

The increasing prevalence of skeuomorphs in disparate technological contexts and mediums means that culturally, the fake converges with the real in a hyperreality or augmented-reality-as-an-interface existence. This is evidenced by the rise of virtual reality, Google glass, Pokemon Go, virtual geo-cache incentivization, and most significantly, false social nodes (filter bubbles) created by online social networks that have an off-world impact.

Created by Rene Girard's theory of mimetics, Rene Baudrillard's Simulacra, and Kashif Vikaas's Theory of Hypermodernism.
McLuhan's argument that 'the media is the message' is the founding assumption of postmodern mass communication theory. Hyperreality creates instances in which the message (now the skeuomorph) becomes the medium.

hyperreal 

An aesthetic inversion of the surreal in terms of function (medium).

A self-actualization of surreality from existence to experience.
Donald Trump's presidency is hyperreal: a decade ago he was in our TV show; a decade later we are in HIS TV show.
hyperreal by sandraxine July 20, 2018

hyperreal cyberpunk 

Cyberpunk aesthetic that is characterized by overexposure and contrapositive linearity (lines formed by self-referencing colors).

In contrast to postmodern cyberpunk in which lines are formed by deconstructed objects juxtaposed with each other and with a futurist ambience.
Chillwave a musical subgenre from 2001 is the first instance of hyperreal cyberpunk. It evolved to hypnagogic pop (dream pop) and finally vaporwave music and aesthetic.
hyperreal cyberpunk by sandraxine August 25, 2018

hyperrealism 

A phenomenon of late-stage postmodernism that embodies the failure of neo-Marxism to resolve religious dogma.

Analogous to hypernormalization: the consensus reality absurdism of late-stage communism that embodies the failure of Marxism to resolve egoism.
Hyperrealism is the individual's experience in the last stages of the failure of postmodernism's (neo-Marxism's) attempt to replace religion.
hyperrealism by sandraxine August 2, 2018