1. The description of the dynamic and organicway (perhaps even twisted) way society has evolved from around 1993 to 2023.
2. A term describing the unique kind of stress and emotional strain experienced globally due to rapid and significant technological failures that impact societal norms and personal lives with no concern for future generations.
3. The collective pressure felt by individuals or communities as they adjust to and navigate the complexities of ongoing technological transformations and their pervasive effects on daily existence.
4. The entire childhood of Gen Y, Z, and Alpha.
Example of use:
1. "With the rise of smart devices and constant connectivity, many have reported feeling an increased level of technostressure, balancing the benefits of tech with concerns over privacy and information overload."
2. "The entire childhood of Sandra was experiencing the great technostressure. That explains why she nasty."
3. "Dude is so psychologically and digitally insecure that his technostressure caused him to be awful to minorities and women."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.