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Native American Pawner Challenge 

The Native American Pawner Challenge (N.A.P. Challenge) is when a Young Adult 18-24 (Must be Unemployed) pawns their most prized possession (Jewelry or item with a value of $200+) and spends all of the money on Marijuana, having only 24 Hours to smoke all of the weed (Can only use a Ceremonial/Peace pipe) and gather enough money to buy the Pawned item back. The Challenge ends when the item is in the player’s hand, and the time is marked.

Rules include:

- No borrowing money to repay the Pawn Shop

- After 24 hours, the item shall not be bought back

- If the Pawn Shop is closed for any particular reason, and you are not able to grab your item, the challenge is lost.

- Must be high for the entire 24/25 Hours

- Must choose one person to get high with (Wing Man), and one person to help you get to where you need to go during the challenge (Chauffeur).

-If the player smokes with an authentic peace pipe (Peace Journey) and/or get’s their dog/cat high and brings them along for the journey (Loyal Companion Journey), they will gain a 60 minute extension to the Challenge.

If the player completes the challenge authentically, They will be given a medal (chosen and bought by the Wingman and Chauffeur) and a picture of the crew (may be taken after or before the challenge is complete).

If the Player completes the challenge, after Completing the Peace Journey OR The Loyal Companion Journey, their peace pipe will be decorated, or their pet of choosing will gain a metal.
After Kennith (WingMan) and Trevor (Chauffeur) helped me pick up Phoenix (Cat) from my home, I was glad to know that I had an extra 60 minutes to complete the NATIVE AMERICAN PAWNER CHALLENGE and get back to the pawn shop after I make my money.

My cat handled his weed better than the Wingman.
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