A word used when a situation unexpectedly becomes very awkward or terrible.
Arnold and his friends usually go out on a Friday night. Roj who is an acquaintance self invites himself to go out with them at night. Arnold and his friend all whisper losted softly as the night just gets awkward.

"Dude your mom just found your pack of cigarettes!."
"We losted..."
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An incredibly overrated television show that people become obsessed over just because everyone else is.
"Hey man I got this crazy idea. Okay? So we take this polar bear, an animal native to frozen regions, and we put it on a tropical island!" ABC employee working on Lost.

That's not clever in the slightest bit, if anything, that's seriously retarded. That's the kind of shit you see on PAX.
by I_Hate_Lost November 23, 2006
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Person 1: Dude, i just lost to marrisa.
Person 2: What's new?
by ohhotdamn! April 18, 2010
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When something you had/were in care of (inanimate objects only) were misplaced without any idea where they may be.

Note: never apply to people/animals/cars/jobs...

"I lost my shoe. I can't find it."

Or, from 1999 Academy Award winning American Beauty:
Caroline Burnham "you LOST your job??!"
Lester Burnham: "I didn't LOSE it, it's not like 'whoops, where'd it go?' I QUIT!"
by asteroid smashington April 19, 2009
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Whenever the surroundings around you are unfamiliar and you're stumbling around like an idiot:
you're either lost or intoxicated...
...or both.
Also a terrible show on terrible American television.
by Evil Bella November 28, 2004
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The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.

This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".

There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".

A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:

1) Lost:

After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.

2)Half-Life 2:

In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.

However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by JBew August 24, 2007
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