The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by Jbrew September 11, 2007
Get the Losting mug.John: What are you doing on Saturday?
Kat: I will be LOSTing. I just bought all the seasons!
MSN or Facebook status every Wednesday night: "______ is LOSTing"
Kat: I will be LOSTing. I just bought all the seasons!
MSN or Facebook status every Wednesday night: "______ is LOSTing"
by RockerGirl June 5, 2009
Get the Losting mug.Related Words
losting
• Lostingles
• losing
• losing my religion
• lofting
• Listing
• looting
• losing face
• LUSTing
• Loshing
The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by JBew January 2, 2009
Get the losting mug."F.O.L.O." or “#FOLO” is an acronym for "Fear of Losing Orders". It refers to the emotions felt by people waiting in their homes for packages to be delivered. These emotions range from excitement and apprehension about when the parcel will arrive, to the boredom of waiting at home all day for a parcel, or annoyance as you stare out the window on a sunny day that you’re unable to enjoy.
Symptoms:
Fear of taking showers in case you miss the doorbell;
Incessantly looking through door viewer or window for delivery drivers;
Over-sensitivity to any noise that may resemble a delivery van;
Constant refreshing of delivery apps to check for updates.
Fortunately, there’s a solution for F.O.L.O. Systems like smart intercoms that allow people to answer their apartment intercoms from anywhere and remotely buzz visitors into their building with a smartphone.
Symptoms:
Fear of taking showers in case you miss the doorbell;
Incessantly looking through door viewer or window for delivery drivers;
Over-sensitivity to any noise that may resemble a delivery van;
Constant refreshing of delivery apps to check for updates.
Fortunately, there’s a solution for F.O.L.O. Systems like smart intercoms that allow people to answer their apartment intercoms from anywhere and remotely buzz visitors into their building with a smartphone.
“I haven’t left the house all day, I have major F.O.L.O. (Fear Of Losing Orders) ”
“My old intercom is giving me F.O.L.O. (Fear Of Losing Orders) ”
“Looks like they have a bad case of F.O.L.O. (Fear Of Losing Orders) ”
“My old intercom is giving me F.O.L.O. (Fear Of Losing Orders) ”
“Looks like they have a bad case of F.O.L.O. (Fear Of Losing Orders) ”
by borja85 June 2, 2023
Get the F.O.L.O. (Fear Of Losing Orders) mug.betting on losing dogs comes from a song called “I bet on losing dogs” by Mitsuki Laylock (Originally known as Mitski) which is about getting your hopes up in toxic cycles and failing over and over again watching yourself suffer because you’re not getting the validation and reassurance you need for survival
Person 1: Hey, I found out what I Bet on losing dogs is about ,*show a video of what it’s about *
Person 2 : that’s sad ig…🧍 ♀️
Person 2 : that’s sad ig…🧍 ♀️
by Mitski Fan October 16, 2021
Get the I Bet on losing dogs mug.Popularized by the indie game Dwarf Fortress, "losing is fun" refers to the inevitable destruction of your fortress, wether by goblins, elves, kobolds, humans, demons, and more! It really is what keeps many players going, wondering what will destroy their new masterpiece.
Me: Okay, that's another 8 forts lost in the last week. Let's look for a nice, quiet spot to make my new fort. Oh! That'll work! >click<
Game: UNICORN INVASION!!!
Me: AW, COMON! *Sighs*. Losing is Fun, and all that.
Two days later: *Mumbling incoherently into a corner
Game: UNICORN INVASION!!!
Me: AW, COMON! *Sighs*. Losing is Fun, and all that.
Two days later: *Mumbling incoherently into a corner
by Guess_Who_Else October 22, 2011
Get the losing is fun mug.the state of being pushed over the edge of sanity and having a complete and utter freak out or mental/emotional breakdown
1. Dude your Losing your shit.
2. On a day to day basis I tip toe the line of losing my shit.
3. If you don't shut the fuck I'm gonna lose my shit and punch babies.
4. DUDE MATT I'M ABOUT TO LOSE MY FUCKING SHIT.
2. On a day to day basis I tip toe the line of losing my shit.
3. If you don't shut the fuck I'm gonna lose my shit and punch babies.
4. DUDE MATT I'M ABOUT TO LOSE MY FUCKING SHIT.
by mau810 April 29, 2011
Get the Losing your shit mug.