A German term which describes the process of being vicariously embarrassed by someone else. For example when somebody's concept for a great party gag goes terrible wrong and you watch him fail in the middle of all of his friends.
Tom was completely wasted while he held the speech on Mike's wedding party. Fremdschämen in perfection.
That feeling you get when your Federal Government colleague says something so dumb in a meeting that you feel embarrassed for them.
Derived from Femdschämen (German); the feeling of secondhand embarrassment.
Origin: The Federal Emergency Management Agency, but broadly applicable throughout Federal, State, and Local government as well as the government contracting community.
"Jesus. I experienced intense FEMAschämen when S*** asked what the difference between a gigabyte and a megabyte was. I didn't know what to say. It was almost as bad as when G****** emailed us some data, but asked if we could send the spreadsheet back when we were finished because it was their only copy, or when A**** told us that "I have an idea...in my mind'", etc.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.