Atessa is a crazy, funny type of girl. She likes to make new friends but not ones that are mean to her friends. She thinks she is dumb but everyone says she is smart but she likes to deny it. She hates school. And hates when Arvin eats CMC's.
Artessah- a person with a wonderful, shy personality. They can be very outgoing when they want to be. And when they are with the right people. Having a friend named Artessah is a great thing to have. They also have a good sized booty
Altesse is the most beautiful person inside and out. Her beauty makes you stop and stare while her smile is ethereal. She is genuine when she interacts with others and is one of the most loyalfriends. She has an amazing personality and speaking to her feels timeless. Altesse means highness in french. Having an Altesse in your life is a blessing.
A pretty young boss chick, get the rich niggas , gets a bag by any means , she’s successful and beautiful! She gets anything she desires, an amazing person all around .
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."