Lost is the SHITTEST program that has ever walked the face of this earth, its about some shitty superstition on a gay island with polar bears and fucking lottery tickets.
It is the most pointless thing ever that is about coincidence and fate and they just OVERPLAY that hand.
It is the most pointless thing ever that is about coincidence and fate and they just OVERPLAY that hand.
some gay off the island: hmm to finish building this boat to get off the island i need a ship engine.
The other Gay: OH DONT WORRY, SOMEBODY PACKED ONE OF THOSE ON THE PLANE. ILL JUST RUN AND GET IT NOW.
lost
The other Gay: OH DONT WORRY, SOMEBODY PACKED ONE OF THOSE ON THE PLANE. ILL JUST RUN AND GET IT NOW.
lost
by Jordan William Brown May 18, 2007
Arnold and his friends usually go out on a Friday night. Roj who is an acquaintance self invites himself to go out with them at night. Arnold and his friend all whisper losted softly as the night just gets awkward.
"Dude your mom just found your pack of cigarettes!."
"We losted..."
"Dude your mom just found your pack of cigarettes!."
"We losted..."
by Puifoongdoilooklikeigiveafuck June 09, 2016
Television program that began a few years ago, that people watch as if they were addicted to crack cocaine. The first two or three episodes were very well done, and then they hired chimps and orangutans to write from there on out. The structure of the show follows no coherent logic whatsoever, and any time a continuity error is made, everything is explained as 'time travel' and 'flashbacks' and new subplots are introduced to buy time to figure out how the hell to explain it all. The show is appropriately named "Lost" because anyone trying to figure out what the hell is going on will become lost. Also, if you sat down to watch the entire episode, an Hour of your time would be "Lost" forever. 4 seasons into the show and they still haven't explained anything, yet they have managed to introduce 742 new subplots which they will never be able to explain by the time they cancel the show. You're a fool if you watch the show, ever expecting any answers.
by Rhea Maxmood January 30, 2009
Person 1: Did you see Lost last night? It was sick!
Person 2: Wtf mate.. Why do you watch that bollocks!?
Person 2: Wtf mate.. Why do you watch that bollocks!?
by Nubbin April 30, 2007
The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by JBew August 24, 2007
Matthias had been staring at his guitar for some time when, to his surprise, he realised he had losted his top.
by Cyber doo-doo September 30, 2008