Definitions by kenthar
para para paradise
At first glance, PPP is indeed "DDR with hands," until you find out exactly what you are supposed to do in the game.
In Parapara Mode, you are to copy exactly what the person on the screen does. It is exactly the same every time, and has several repeated things to do for each individual song, making it a sort of standard dance routine. This is much easier to memorize, since it's not like you have to remember every single arrow; just the dance itself. Once you memorize the song, which is entirely possible, you can set the arrows and on-screen dancer to invisible, and look completely cool doing the routine, AND getting all the arrows correct in the process.
In freestyle mode, the on-screen dancer is still doing the parapara routine, but is not mirrored to you (the camera spins and goes around her constantly). Instead, you are given completely unrelated arrows, so that you are supposed to make up your own routine. Mostly though, people just set it on hard difficulty, and go into what we like to call "Crazy arm-waving mode." This gives PPP a bad name, and is NOT what the game is about.
In Parapara Mode, you are to copy exactly what the person on the screen does. It is exactly the same every time, and has several repeated things to do for each individual song, making it a sort of standard dance routine. This is much easier to memorize, since it's not like you have to remember every single arrow; just the dance itself. Once you memorize the song, which is entirely possible, you can set the arrows and on-screen dancer to invisible, and look completely cool doing the routine, AND getting all the arrows correct in the process.
In freestyle mode, the on-screen dancer is still doing the parapara routine, but is not mirrored to you (the camera spins and goes around her constantly). Instead, you are given completely unrelated arrows, so that you are supposed to make up your own routine. Mostly though, people just set it on hard difficulty, and go into what we like to call "Crazy arm-waving mode." This gives PPP a bad name, and is NOT what the game is about.
Para Para Paradise is a test of personal nimbleness and memory, while showing off the same to onlookers.
para para paradise by Kenthar March 11, 2004
/pwned
The console command to pwn someone, or inform someone that they have been pwned.
In the Quake 3 engine, and others, the forward slash is used to denote that you want a cvar command (if you typed it without the slash, then it would be a "say" command, and broadcast to everyone in the game).
/pwned may be said on purpose rather than commanded to show emphasize the action of the pwnage without using many exclaimation marks, 1's, and oneoneones.
In the Quake 3 engine, and others, the forward slash is used to denote that you want a cvar command (if you typed it without the slash, then it would be a "say" command, and broadcast to everyone in the game).
/pwned may be said on purpose rather than commanded to show emphasize the action of the pwnage without using many exclaimation marks, 1's, and oneoneones.
N00b: *shoots Kenthar with N00b Cannon* h@h@ l00ser. y00 di3 + i w1n!!!111!11oneone!!11!11oneone!!11111exclaimation pointexclaimation point!!11one
Kenthar: *While N00b is typing, knifes him in the back of the head* /pwned
N00b: OMG Typekiller! *leaves*
or
Admin: /pwned n00b
Server: N00b has been PWNED!
N00b: Abusive admin!
Kenthar: *While N00b is typing, knifes him in the back of the head* /pwned
N00b: OMG Typekiller! *leaves*
or
Admin: /pwned n00b
Server: N00b has been PWNED!
N00b: Abusive admin!
brownie
A type of chocolate cake that usually has copious amounts of fudge included, making them richer and moister than ordinary cake.
A "special brownie" has no solid definition, but a hilarious connotation.
A "special brownie" has no solid definition, but a hilarious connotation.
poetic license
The right that an artist (occasionally called artistic license) or writer has, to let him or her deviate from fact or conventional ideas. This is usually to make things more interesting, or try to introduce radical ideas.
This is commonplace from past to present, from the history of music or the history of games; companies and people have tried something crazy and new, and people liked them, like the Team-based Realism Genre that Counter-Strike introduced, or the RTS\FPS hybrid that Natural Selection and Savage have used.
This is commonplace from past to present, from the history of music or the history of games; companies and people have tried something crazy and new, and people liked them, like the Team-based Realism Genre that Counter-Strike introduced, or the RTS\FPS hybrid that Natural Selection and Savage have used.
poetic license by Kenthar February 28, 2004
stalemate
1. An event in chess where one side is not checkmated on their turn, yet cannot make any moves that would not put their king into peril. This supposedly results in a draw, making it a strategic thing to shoot for if one is hopelessly losing.
2. An event that includes, but is not limited to war, games, and war games, in which neither side participating gains a major advantage or victory over the other for some time. In games, stalemates are usually not permanent, as it often forces one side to use up all their resources, finally giving way to a victory for the one that managed slightly more carefully.
2. An event that includes, but is not limited to war, games, and war games, in which neither side participating gains a major advantage or victory over the other for some time. In games, stalemates are usually not permanent, as it often forces one side to use up all their resources, finally giving way to a victory for the one that managed slightly more carefully.
The Meatrix
The Meatrix by Kenthar February 15, 2004