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Definitions by Ubeenbamboozledson

Self-Aware 

A term to describe a character/AI in a game who is aware that they are not real. Generally there are two outcomes to this: they may be completely normal about it, or they may have an existential crisis. However, there are cases where they "use" this to their advantage, or as a way of scaring the viewer.

A character who reveals themselves to be self-aware is said to be "Breaking the fourth wall."
Bugs Bunny of Looney Tunes fame is a self-aware bunny who usually does at least one aside to the viewers, usually a comment about his opponent or their attributes, or a reference to a famous person at the time. One example of him using this to his advantage is when Gossamer is his opponent. After Gossamer tricks Bugs into thinking he is dead (again), he hoists Bugs in the air by his neck, but Bugs chokes out, "Do you ever get that feeling that you're being watched?" and points at the screen. A terrified Gossammer proceeds to scream, "PEOPLE?! AHHHHH!!!" as he retreats from the screen, blasting through several walls in the process.
Self-Aware by Ubeenbamboozledson August 16, 2021
An abbreviation in fan-fictions that means "Your name." Literally, it means "Insert name here." It is used when the story takes place from the reader's perspective, as if the reader is an actual person in the alternate universe. Since the writer obviously cannot pick a specific name because various people will see it, this abbreviation is a simple way of showing that the characters are referring to the reader by name - whatever that name may be.
"And who is this new fellow?"

"My name is Y/N"
Y/N by Ubeenbamboozledson August 16, 2021

Brain Drainer

A story that makes your head explode because it could have been over in about five minutes if one or more of the character(s) didn't have an IQ below room temperature.

It can also be caused when a character who is presented as being quite smart does something uncharacteristically stupid, and everything goes downhill from there.
Despite their legendary status, Shakespeare's plays are notorious for being massive brain drainers.

One example is Romeo and Juliet, which could have been over very quickly with no deaths if the two families just communicated with each other.

Another example is Julius Caesar, which would have ended after the death of Caesar if Brutus didn't decide to save Mark Antony because "he can't think for himself," and they didn't want people thinking they were terrorists. Long story short, he eventually found out that was a bad move when Antony suddenly dropped the façade and revealed that he is much more intelligent and independent than he seems.
"I have zero interest in you."
"The more Y's you put in "Hey", the more interested you are in the person. Heyyyyyy"

"He"
He by Ubeenbamboozledson August 15, 2021

Prop Hunt 

The most popular game mode on Garry's Mod.

There are two teams: The Props, and the Hunters.

The props have the ability to turn themselves into almost any object in the map -- from oranges to entire tables -- and must disguise themselves to hide from the Hunters, whose goal is to find them and kill them before the time runs out.

While players spawn with the default 100hp, the amount of health you have depends on what object you change into; small objects have only 1-3hp, while larger objects can have as much as 200hp. The hunters also spawn with 100hp, which decreases by 5 for each time they hit something that isn't a prop. Thus, if they aren't careful, it's possible for the hunters themselves to die.
While Prop Hunt is quite popular, it's far from perfect. There are several flaws with the game, such as:

-Balancing; if you play the game enough, you'll realize that the Hunters win almost every time.
-If the Props win by default (All the hunters die), the game will declare "Hunters Win!" instead of "Props Win!".

-Props with only one HP have incredibly terrible hitboxes while moving. It's not uncommon to shoot a moving one HP prop and see ACTUAL BLOOD, but it still doesn't die. "HE'S BLEEDING EVERYWHERE!!!"

-Speaking of which, some props are incredibly unfair, such as the pencil and the billiard balls.

-Small props can get into areas that are inaccessible to the hunters, almost always requiring a noob tube.

-Props can not adjust the way they face, but the prop "moves" with the camera, making it impossible to tell if you're facing the wrong way if you're hiding as something like an office cabinet.

-It's not uncommon to accidentally change into an incredibly large object and not only get stuck, but stick out like a sore thumb as well. Plus, it may be difficult or impossible to switch into something else.

Despite this, it remains quite popular with the VanossGaming Crew.
Prop Hunt by Ubeenbamboozledson August 15, 2021
An extremely overpowered weapon in a video game that inexperienced players (noobs) tend to spam.
It is named for the grenade launcher attachment to assault rifles in COD. Due to the fact that it requires zero effort to use, new players tend to spam it a lot. Plus it looks like a tube, hence the name "Noob Tube."

It is also available in the GMOD gamemode Prop Hunt, although in this case it's a necessary evil because the 1hp props can be frustrating to kill.
Noob Tube by Ubeenbamboozledson August 15, 2021

Deathrun 

A game where a group of players have to go through a map with various traps along the way. The traps are triggered by another player referred to as "Death," who must kill all the players before they reach the end. To avoid the traps, you can either try to run through them before "Death" hits them, or try to trick "Death" into hitting the trap by mistake by pretending that you're going to go through. If "Death" successfully kills all the players, they win. But if one or more runners make it to the end, the runners win. It's a very popular gamemode in Garry's Mod.
Rules for Deathrun (GMOD):

-If a runner dies, they are out for the rest of the round (with two exceptions; see * below). However, they can still spectate.

* Pushing someone into a trap does not count as a death.

* Any trap that is exceptionally cheap or overpowered does not count as a death.

-Each trap may be triggered only once unless stated otherwise in the map.

-Players are not allowed to sprint unless stated otherwise in the map.

- (Optional) Runners may start with a set number of lives to make it to the end. Usually it's three lives, but it can be two or four depending on the number of players, as well as the length and difficulty of the map.

* If the above rule is implemented, players cannot lose more than one life on any trap, with the exception of the last one.
-Running past all of the traps is a dick move and will get you kicked out of servers.

-Tiebreakers if multiple people make it to the end are optional.
Deathrun by Ubeenbamboozledson August 15, 2021