by Jim April 27, 2006

by Jim December 14, 2003

by Jim April 14, 2005

huge crome muffler on import car mainly driven by hmong people in big cities, mainly goes with a spoiler
by jim November 18, 2003

by jim November 25, 2002

a rapper that has been around since biggie was alive. once was in the lox, now is part of d-block. most of jadakiss' songs are hard and shit, but the release of "why?" is his poor attempt at tryin to be a hood politic and thinks he knows whats up in the world, when all he does is drive around throwing fircrackers and gettin blazed
by jim August 10, 2004

Loads of techy jargon that only one or two people in/on a channel/chatroom/forum understand.
I just made it up as I felt we needed something to define this.
I just made it up as I felt we needed something to define this.
IRC extract, understandable, but it's pretty techy and there was lots more.
<XXXXX> so do I do truffserv1,2,3,4 for the first ip?
<XXXXX> first box*
<*****> and all the games are visible from each address, or different games on different addresses?
<XXXXX> different games on different addressess
<*****> depends how the games are set up. i.e. if they are bound to seperate addresses..
<*****> right
<*****> so you need to make an actual name for each IP address, then aliases for each game, pointing to the name that points to the IP address.
<XXXXX> ok
<-- ###### has quit (Ping timeout)
<*****> you *can* point each gamename to an IP address, but should the IP address need to be changed, you will have more work on your hands.
<*****> as /all/ hostname/IP pairs will need to be changed, rather than leaving the cnames and just changing the real ones.
<XXXXX> so do I do truffserv1,2,3,4 for the first ip?
<XXXXX> first box*
<*****> and all the games are visible from each address, or different games on different addresses?
<XXXXX> different games on different addressess
<*****> depends how the games are set up. i.e. if they are bound to seperate addresses..
<*****> right
<*****> so you need to make an actual name for each IP address, then aliases for each game, pointing to the name that points to the IP address.
<XXXXX> ok
<-- ###### has quit (Ping timeout)
<*****> you *can* point each gamename to an IP address, but should the IP address need to be changed, you will have more work on your hands.
<*****> as /all/ hostname/IP pairs will need to be changed, rather than leaving the cnames and just changing the real ones.
by Jim April 16, 2004
