Is the name for the couple of Barney and Robin of Howi I Met Your Mother, usually used in fandoms. The name comes from the combination of the words Swarley (The name Barney had for an episode) and Sparkles (The last name Robin used while she was a teen singer in Canada, Robin Sparkles)
1. A person who lacks initiative.
2. A person who lacks wherewithal.
3. A person who has no "sack." Lacks braveness, boldness, assertiveness.
1. The sackless intern can't seem to find any work to do.
2. That sackless chap wants to own a convenience mart, but can't even pay his newspaper bill on time.
3. It's a sackless captain that can't steer his own ship.
When you have a long night out drinking and the next morning you have the alcohol diarrhea. Swankles occurs when you have liquid hot magma coming out for such a long period of time, that you start taking off clothes from sweating. Eventually you have to take your pants/shorts off from around your ankles due to excess sweating. The result is swankles.
Playing beer pong last night gave me swankles today.
swankling I started swankling in the grocery store when I couldn't find a bathroom.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.