A process which involves a manufacture to develope a product (such as a car, video game console, TV) with the intentions of making it obsolete and/or non-functional after a certain period of time in order to sales and profit. It has benefits for a producer (repeat purchases) but disadvantages for the consumer(waste of time and money).
Man, I have to go to the store again; my toaster broke and it would cost more to fix it than to buy a new one. Freakin' planned obsolescence.
A business strategy where a company plans the obsolescence of a product to encourage the purchase of a newer version of a product. This can be done in several ways, ranging from bad engineering to breaking updates. Apple most famously uses this strategy to slow down iPhones and iPads of 1-2 generations back to encourage people to buy a new more expensive iPhone.
Person 1: "My iPhone is slow! I can't believe it, I have an iPhone 6 which is only 1 generation behind!!!"
Person 2: "Yeah, Apple slows down the iPhone a lot via updates to try and get you to buy a new one. That's called planned obsolescence."
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.