A short fat robust person. One who looks extremely sturdy such as a tree stump. Resembles a living, breathing, walking, human chode. In short, Matthew Nola.
Disgusting, midget-sized female "device" which can cause internal damages, including a prolapse. Named so as it looks like it was taken from an over-sized chess board. ie; Dildo
Steve: Look at this disgusting video I found!
Robert: Dude, what is she sitting on? That fucking thing is huge!
Steve: It looks like a huge Chess Piece! OMG, is that blood coming out of her ass? PROLAPSE!!
Robert: Aww piss, thats gross!
Where you are so drunk that you black out and are no longer aware or in control of your words or movements. At this point, your friends move you around from place to place as they see fit, as if you were a pawn on the chess board.
"Wow, I was chess-piecin last night" - guy who was so blacked out he could not move.
"Holy shit, dude you were chess piecing hardcore last night." - friend of guy who was so blacked out he could not move.
"Hey man, we had to chess-piece you all last night." - guy who moved his drunk friend around the bar all night.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.