Otilia is the most beautiful person to ever grace this earth with her presence. She is smart, funny, shy, kind, and considerate. She’ll always be the person who shines brightest in any room. She is the perfect person so spend you life with.
She is a quiet and shy girl. But once you get to know her she is AMAZING! She holds more secrets than she can ever tell, but that's just what makes up a part of her. She is SUPER GORGIOUS!! She has emerald green eyes. And she likes her personal space, and if you even touch her hair you light loose a finger! She is sometimes silent, but has the Edge for Adventure, a real ticking bomb.
Usually otilie is tatted up, some might even call her a hopeless romantic ;>
She has hazel eyes and her hair is beutiful, usually platina!
Otilie is a kind and warming soul. She is known for her courageous heart and big booty. She is desirable to men and always finds a way to fall in love with druggies. If you ever meet an Otilie you will be mesmerized by her long lashes and gorgeous smile.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
Modified derivative of granola.
"I need more crunchy guys in my life. I'm so tired of dating preppymetrosexual assholes."
"I'm heading out to the crunchy store to pick up some fair trade chocolate and tea tree oil, do you need anything?"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."