High school (and sometimes college) boys who like sports, are generally huge assholes, get really drunk, say things like "damn son!", and are disrespectful to girls.
Typical nardy conversation:
Nardy 1: "Dude, I was so drunk last night!"
Nardy 2: "I know. I fucked insert random girl"
Nardy 1: "Damn son! Who was it?"
Nardy 2: "You know, just some bitch."
Typical girl conversation:
Girl 1: "Hey, I'm having a party tonight."
Girl 2: "Ew, can we not invite the nardies? I'm actually trying to have fun."
cheesy, corny or silly, when the intent was dramatic or deep, esp. in reference to writing or fictional written work such as movies or novels. Not to be confused with narm.
Star Wars: The Revenge of the Sith had some of the narmiest writing ever!
A girl who is quiet but friendly. She loves a good talk and will enjoy company it you her the time of day, she may end up the love of your life. She is a very calm person who has very little and true friends and may open up to a new one.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."