Words are not the right way to describe a girl like her, she's more of a feeling you get, that lovely smell you get coming from her when you hold her the cute dimple on her chin the way her eyes get small when she laughs and how she gets a little annoyed in the most adorable way possible, Insiya is just something special
A (girl) with this name is very (Beautiful) and (Loyal) and she’ll always help you. And is a (Great) friend She is good at Art and is very musically involved she loves to sing and draw but she also likes to write stories she is a hard-worker and will always try her best in school. She’s also quite (Chatty) and will always make you smile when your sad.People would say that she’s (Bubbly) or very (Creative)...
AN amazing girl with a bunch of talents.Doesnt care about what other people think. Very athletic. Smart. She knows what she’s doing. Great therapist to her friends. She’s the fire of her friend group. She will/would make an excellent girlfriend. She thinks of everyone and thoughtful
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.