To date purely to split the cost of shelter, groceries and gas.
Their relationship was was one of convenience---they both supported each other's lifestyles by covering half their costs of living, it was an inflationship.
Long- or short-distance relationship between two people kept apart due to shelter-in-place constraints.
Their hot and heavy isolationship was getting weird, the limits of cyber romance coming clear. She lived three blocks away from him, they hadn't been able to see the other for two weeks, each of them trapped in their apartments.
The perverse relationship that develops between an iProduct and its new owner. The new iOwner will usually only talk about the new iProduct and like new parents talking about their baby, everything in the conversation will lead back to the iProduct.
It is best not to interfere in iRelationships, the couple can be like Gollum and the Ring!
Boy: Matt never comes out anymore since he bought that iPad
Girl: Dude, he's in an iRelationship!
Boy: I was playing cards the other day and...
Girl: Hey I have a card app on my iPad (whips out iPad)
Boy: Girl, you're in an iRelationship!
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.