A term used to describe someone's imaginary life which exists only in his or her own mind. See: Teenager
Maybe in your world homework isn't necessary, but since I'm paying the outrageous tuition to your private school, you're going to finish the homework anyway!
by Sheely November 16, 2003
A very popular MMORPG (Massively Multiplayer Online Role Playing Game) created by Blizzard Entertainment. Set in the same fictional universe as the company's 3 previous "WarCraft" games, the game follows a traditional MMORPG structure of level-based advancement, as well as encouraging in-game social interaction to accomplish team goals.
The game worlds are separated by "servers", which are typically in reference to the computer server clusters that make up each game world. These are systems maintained by Blizzard Entertainment and are partially paid for by the player monthly subscription fee.
Starting at level 1, the game is designed to quickly provide players with a set of small goals, thus familiarizing themselves with the game world. These goals, or "quests", are typically tasks provided by computer-generated "NPCs" or "Non-Player Characters" and typically involve fighting and defeating other NPC antagonists or collecting and delivering certain items. Through this progression players obtain new abilities and equipment, eventually teaming up with others to fight and defeat increasingly difficult encounters.
The World of Warcraft game environment also allows players to engage and combat other players from the opposing "team" under certain rules and controlled circumstances depending on the type of ruleset the game server is running. This is referred to as "PVP" (Player Versus Player). There are currently 4 different types of game rulesets:
1) PVE: Player-Versus-Environment. PVP combat is purely consentual, requiring a player to either duel, enable pvp by typing in a command, or enter a pvp enabled battleground.
2) PVP: Player Versus Player. PVP combat is enabled in all but the starting areas of the game.
3) RP: Role-Playing. Ruleset is identical to PVE, but players are encouraged to "Role-play" their character, ideally removing modern and out-of-game references from in-game interaction.
4) RP-PVP: Role-Playing, Player Versus Player. Ruleset is identical to PVP, but with the same RP encouragement as an RP Environment.
Resources: www.worldofwarcraft.com ; www.blizzard.com
The game worlds are separated by "servers", which are typically in reference to the computer server clusters that make up each game world. These are systems maintained by Blizzard Entertainment and are partially paid for by the player monthly subscription fee.
Starting at level 1, the game is designed to quickly provide players with a set of small goals, thus familiarizing themselves with the game world. These goals, or "quests", are typically tasks provided by computer-generated "NPCs" or "Non-Player Characters" and typically involve fighting and defeating other NPC antagonists or collecting and delivering certain items. Through this progression players obtain new abilities and equipment, eventually teaming up with others to fight and defeat increasingly difficult encounters.
The World of Warcraft game environment also allows players to engage and combat other players from the opposing "team" under certain rules and controlled circumstances depending on the type of ruleset the game server is running. This is referred to as "PVP" (Player Versus Player). There are currently 4 different types of game rulesets:
1) PVE: Player-Versus-Environment. PVP combat is purely consentual, requiring a player to either duel, enable pvp by typing in a command, or enter a pvp enabled battleground.
2) PVP: Player Versus Player. PVP combat is enabled in all but the starting areas of the game.
3) RP: Role-Playing. Ruleset is identical to PVE, but players are encouraged to "Role-play" their character, ideally removing modern and out-of-game references from in-game interaction.
4) RP-PVP: Role-Playing, Player Versus Player. Ruleset is identical to PVP, but with the same RP encouragement as an RP Environment.
Resources: www.worldofwarcraft.com ; www.blizzard.com
"I used to play Ultima Online, EverQuest, and even Dark Age of Camelot... but I ended up sticking with World of Warcraft for the longest time simply because there's so much to do!"
by T Anon August 08, 2006
1. A modern day rite of passage where boys become men. World of Warcraft is a game for over-achievers who find life too easy and need more of challenge than what their daily routine provides. 2. A dosage of reality for certain relationships. A way for girlfriends to discover their true worth. These unfortunate ones must remember that anger and lashing out is the first step to recovery.
Learn to dance like a female Nightelf from World of Warcraft, THEN we'll talk. Till then don't come out of the kitchen.
by Joe February 10, 2005
World of Warcraft is a place in the bedroom where two partners get together and play dungeons and dragons and later have raging sex with each other all night with lots of swords and dragons and other things ;)
by Battlemaster Mo November 04, 2009
by meowmix666 August 05, 2008
An event in which a United States victory would signal the apocolypse. Would also be the end of football in Europe as we know it.
You thought the tsunami in Indonesia was intense. Just wait until the United States win the World Cup. Then you'll see some crazy shit.
by TheWandom June 06, 2006