A highly
popular combat/roleplaying system within Second Life. Originally created for a specific
dark roleplaying sim(in-game island), it has grown over the years and spread to other sims, gaining thousands of users worldwide. In CCS you get to choose among ten races, each ith its own abilities, strength, and weakness and
play within any environment of your choosing, whether it be an
urban setting with guns, drugs, hookers, a
gothic setting with vampires, werewolves, and demonic shit, a fantasy setting with swords, dungeons, and dragons, or any combination of the above things. Combat and roleplay is sophisticated, involving alot of matching wits, and you do it mostly with other people and rarely computer AIs. The longer you stay and play, the more experience points you get and the higher the level your character
will become. Experience points can also be awarded as
well for good roleplay and winning battles. A highly social-darwinistic game in which most players are adults (
hell SL is not intended for minors anyway) plus you dont have to be a nerd with no life to join in. In fact it attracts many people whom wouldnt be considered as such.
CCS is
WoW for
non nerdy people.
CCS is social darwinism at its finest.
CCS makes SL much more exciting.
CCS is
dark, violent, gory, bloody, depraved, etc. and not intended for minors or people who cant handle a good defeat.