Addict'
s term for the video
game "Animal Crossing" or its sequel, "Animal Crossing: Wild World".
Derived from the compulsion to dedicate inordinate amounts of
time to one or more of the
game's voluntary missions: making friends, writing them letters and sending them
ugly clothes, expanding your house, paying off your mortgage and expanding your house again, collecting all the furniture in a set, fishing, donating fossils to the museum, building a second town, planting fruit trees, getting iglooed, hitting unwanted neighbors with a butterfly net...