Lunting is a verb meaning to walk around while smoking a pipe. Tobacco was first brought to Europe by the Spanish in 1528 and the word ‘lunting’ is almost as old, first appearing somewhere around 1540 – 1550. Lunting is what pipe smokers do as a means of stress relief or to relax although it should be remembered that in large quantities tobacco can be hallucinogenic and the exercise will increase respiration rate, heart rate and may speed the absorption of any hallucinogens.
Additional meanings for lunting are emitting smoke or steam from a pipe and lighting a fire, torch or tobacco pipe. The word itself comes from either the Dutch word 'lont' meaning a slow match or fuse or the Middle Low German 'lonte' meaning a wick.
Additional meanings for lunting are emitting smoke or steam from a pipe and lighting a fire, torch or tobacco pipe. The word itself comes from either the Dutch word 'lont' meaning a slow match or fuse or the Middle Low German 'lonte' meaning a wick.
"Where’s Charlie?”
“Dunno. He’s got hold of some really strong baccy and said he was goin’ lunting.”
“Dunno. He’s got hold of some really strong baccy and said he was goin’ lunting.”
by AKACroatalin January 2, 2016
Get the Lunting mug.The British meaning of 'lunting' is to walk whilst smoking a pipe. Lunting is used by pipe smokers as a means of relaxation or easing stress. In addition Lunting can also mean emitting smoke or steam or the act of lighting a fire, torch or tobacco pipe.
Dating from around 1540 - 1550, the origin is believed to be from the Dutch word 'lont' meaning a slow match or fuse or possibly the Middle Low German 'lonte' meaning a wick.
Dating from around 1540 - 1550, the origin is believed to be from the Dutch word 'lont' meaning a slow match or fuse or possibly the Middle Low German 'lonte' meaning a wick.
by Croatalin December 4, 2013
Get the Lunting mug.A slang term for being "lazy". It also relates to a negative connotation for African Americans. The word originates from the baseball player Lastings Milledge in reference to his attitude and behavior.
I was too tired to go to work today, so I stayed in bed, called my boss and took a lastings day.
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After a big lunch, I feel very lastings and try to sleep for an hour.
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After a big lunch, I feel very lastings and try to sleep for an hour.
by Ray Boston95 January 6, 2009
Get the lastings mug.On Graigslist listings that are there and gone in a flash. Listings that are on so short a time you usually don't know they were even there. I suspect that some people use software that alerts them when certain types of listings appear and the rest of use never see the listing. Craigslist seems to be going the way of ebay, professionals are crowding out regular buyers, and sellers.
That listing was posted 2 minutes ago and now it's deleted, another flash listing. I can't park in front of my computer, and the good stuff is always gone by the time I see the listing. I don't spend much time on Craigslist anymore flash listings have taken the fun out of it.
by mikie the yorkie April 2, 2008
Get the flash listings mug.When the atomic bomb went off to end season 5, everyone in the room giddily enjoyed their lostingles before jumping in to a debate of what would happen in season 6.
by Foolishly Satisfied Lost Fan February 3, 2010
Get the Lostingles mug.The act of writing a long and interesting story with many mysteries, which, due to the story's complexity, attracts many fans, but then continues to stall, prolong, postpone, or flat-out ignores the answers to the story's questions, thus essentially jerking around the loyal fans.
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
This word comes from the TV show "Lost" on ABC, but can describe any story which follows the definition, such as the the videogame "Half-Life 2", or the manga, "Bleach".
There are two main reasons why a story is "losting". The first is that the writers are not creative enough to come up with an answer to the questions posed that can meet the fans expectations, and thus try to pretend that the questions never existed. The second is that, due to marketing pressures, the writers are forced to continue a story longer than they have ever anticipated, and thus are forbidden from giving away any answers indefinitely. The second method may be referred to as "Milking the Cash-Cow".
A quick way to spot if a story is losting is to look for a situation in which an answer to a story's various questions can simply and easily be answered, only for the story to not do so. Here are a few examples:
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
1) Lost:
After spending an entire season building up the suspense and mystery of the Island's native inhabitants, known as the "Others", one of the survivors of the plane-crash comes face-to-face with an "Other". The survivor asks "Who are you people?", to which the "Other" replies, "It doesn't matter who we are", thus effectively telling all the loyal fans who cared about this storyline to go screw themselves.
2)Half-Life 2:
In the first Half-Life, you play through the eyes of Gordon Freeman, and thus are purposely not told the answers to many mysteries in order to obtain the illusion that the player is just as confused as anyone else is in the story after an alien-invasion takes place.
However, ten years later, during Half-Life 2, you are surrounded by dozens of friendly characters who all know exactly what happened during the events of the first Half-Life. Despite this, no answers are given, leaving fans to read separate books and searching for hidden audio files within the games to fill in the blanks to the story.
by Jbrew September 11, 2007
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