Civilization Syndrome is an affliction targeting gamers, especially turn-
based strategy gamers, in which they
promise themselves "just one more turn"--only to realize that seven hours have passed and they've soiled their drawers.
Most games that cause Civilization Syndrome possess an explosive mixture: they create long to-do lists for the player, which grow infinitely and exponentially with each completed task, and combine that with the ability to complete tasks easier and quicker than
real-life, thus creating an overwhelmingly addictive illusion of achieving things.
Note that a game doesn't have to be turn-
based to cause Civilization Syndrome, it merely has to produce addictive and never-ending to-do lists.
Named after Sid Meier'
s Civilization series, which codified most turn-
based strategy tropes present in today's games.
"It was ten PM, my game was going really
well, and I just had a few more things I wanted to finish before calling it a night. Next
thing I knew the
sun was rising. I got fucked by Civilization Syndrome."