war craft

Derrall Moore the level 50 master.
Im a level 50 wood elf. i'm resting right now to build up my hit points. bring me some cheetos and jolt cola, i'm gonna be up for another 8 hours playing this.
by Bradley ass cloun May 09, 2005
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War of 1812

A war fought mainly because of a trade conflict between the U.S. and Britain (The U.S. was supplying Napoleonic France in which Britain and several other European powers were fighting at the time). This war started in 1812 when U.S. president James Madison declared war upon Great Britain. The U.S. declared war first because of the increased amount of American shipping being intercepted by the British Navy, America's desire to expand into Canada and the increased vocations of the War Hawks, an American organization thats sole objective was to exact revenge on Great Britain after the American Revolution. The first fighting occured when an American force was launched over the Niagara River, although the force was large and had good leadership it mainly consisted of militia from New York who simply refused to cross into a foreign land to fight(the militia did have the right to do this because the main purpose of a militia is to defend home soil). This force then blindly marched deeper into Upper Canada where they were attacked by Butler's Rangers and forced to retreat. Knowing their mistake the Americans drafted militia into the armed services. Next the Americans moved against Montreal, the gateway between Upper Canada and the Atlantic Ocean, but the winter of 1812 came very quickly and the Americans lost a third of their force before even getting to Montreal. When they did arrive an amazing blizzard had created zero visibilty and both sides started firing into the wind, the Montreal militia barricaded within the gates of the cities were able to hold off the Americans until reinforcements arrived and the Americans retreated again. Things were not looking well for the U.S. and by this time the British sent and expeditonary force to Canada. The British then tried to invade the U.S. via Lake Ontario but the highly superior British fleet was humbly defeated by the Americans but they did not capture Toronto due to popular belief so invasion was successfully repelled...for now. The Brits then split their forces in two and headed in two directions, one force to Detroit and the other to capture New York. The force to Detroit was successful and the city was taken but the force heading east took much longer as they stopped and burnt down many small coastal towns along their route, they were slow enough that the Americans could retaliate and the Brits then found their way back to Canada. Now the Brits were so irritated that they launched a force by way of sea right to Washington and they burnt down the White House and pillaged the surrounding area, then the Brits moved to Baltimore where they tried to siege the city but the Yanks soundly defeated the Brits outside of the city. The British force was nearly annihilated and the living were captured, now the British force was only at half strength and that half was far to the west and could not stop a counter-invasion by the Yanks. Sir Isaac Brock, the Commander of the Canadian Militia knew he needed to act quickly to stop the Americans from advancing through the Niagara region so he gathered all the militia under his command and garrisoned British troops aswell as a large number native americans and headed to Queenston heights. When Brock arrived the Americans were waiting for him and had set up their artillery on the hills, Brock then charged each of the hills personally leading the assault. This was a great Canadian victory but Brock had died during the battle and leadership was now a large issue. The Brits in Detroit then decided to float down the Mississippi and take New Orleans, this was a catastrophe, the Brits didn't stop to take St. Louis and they St. Louis militia took potshots at the British, resulting in heavy casualties, when the Brits did arrive they had no will to fight and were slaughtered in the swamps of Lousiana. This led to the Brits asking for peace, they did this mostly because the war with France was not going well, James Madison signed the treaty and the war was over.

Many historians debate over who won but it is a fact that an American invasion was repulsed which was the entire objective of the Canadian and British forces.
by Norman April 23, 2005
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War of The Worlds

An absolutely horrible movie made by Stephen Spielberg. The plot was thrown together in such a crappy fashion that you really can't follow it and make any sense of it if you don't read the book.
War of The Worlds was the shittiest movie I ever saw.
by xXdarksliderXx August 13, 2005
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War Zone

noun- A noun used to describe a sexual act between a man and a woman when the woman partner preforms a tea-bag (see: tea-bag) on the male partner while he releases his bowels and tinkles on her face all at the same time.
(his balls resemble bombs, he's dropping bombs in the toilet, and his dick is goin' off like a gun in her face=very vulgar and disgusting, but hence the name War Zone)
"you gave your wife a War Zone?"
by Chris Belltrothe November 23, 2006
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War war II

A term used in the deep south used by some rednecks that means the same as World War II.
by Judge dredd7 March 20, 2011
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War Paint

When one bites the string of an inserted tampon, pulls it out with teeth, then shakes it vigorously leaving red war paint on face. ;)
I wanted to go down on her so i could have more war paint for battle sex
by Beat it and Eat it December 29, 2010
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Dope Wars

Dope Wars is an online tick based game with over 7,500 active players. Try your hand at creating an online drug empire! Buy your favorite narcotic at one subway station and sell it else where for profits! But that's not all, the more you make, the more you can pimp-it-up with bigger, badder jackets, weapons and armor. You can use these to jump other players and steal their goods or increase your trafficking volume.

Then take it a step further and form an online drug cartel with your friends or people you meet in the game; build up purchasing power, and increase your odds of successfully jumping weaker dealers! And in the end, work your way to becoming the cities most powerful, and richest dealer!
The objective of Dope Wars Online is to become the city's richest and most powerful drug dealer.

Making Money

There are several ways to make money in DopeWars, some more efficient than others, depending on your strategy.
Trafficing

This is the simplest and most common way of quickly making money in the game however can be less effective over a game-long period. Simply traffic goods from one subway station to another. An example of how money can be made this way: Say you buy 6,000 units of LSD at Union Station for $21 each (total cost of $126,000) and then ride the subway to York University and sell all 6,000 units for $31 each (total proceeds of $186,000) you just made a quick and easy $10 per unit times 6,000 units, a total profit of $60,000!
Growing

In Dope Wars Online, you can make a living running a grow operation. That is, growing and selling drugs. This requires careful planning and a good coat to hold all your output.

To grow drugs, you need to build your drug lab (under the operations drop down). To expand your drug lab, enter the number of square feet in the box you want to grow it by. In most games, it will cost you 2 tokens and $34,500 per square foot of drug lab. Drug labs will produce (usually) 17 units of any drug (as determined by the player) per square foot each time that player spends a token; drug labs will begin producing drugs immediately. All the drugs produced by your lab will go directly in to your coat (which you can then sell for money at the local dealer).

By default, your lab will produce Crystal Meth. This can be changed at the drug lab screen. Scroll below the build section, you will see a list of all drugs in the game, choose the radio button beside the drug you want to produce, and click "Change". Your lab will now produce that drug.
Junkies

Junkies are among the most profitable ways to make money in DopeWars Online. You can recruit new junkies from the Street Corner (under the operations drop down). Enter the number of junkies you want to recruit and click "Recruit". It will cost you 1 token for each junkie your recruit.

In standard A,B and C games, every time you spend a token, your junkie will earn money for you. Junkies will not immediately begin to earn profit, they require time to train. From the time you recruit a junkie, she will not be trained until you've spent about 50 tokens.

Junkies also require you pay them, they demand pay whether in training or working. They will cost you 1 unit of any drug (as determined by you) each time you spend a token. These drugs will be immediately deducted from your coat. Should you fall short of drugs and be unable to pay your junkies, they will require re-training, thus resulting in about 50 profitless tokens spent per junkie (expensive!)

To determine what drug you will pay your junkies with, go to the Street Corner page (operations drop down) and scroll below the recruit box. You will see a list of drugs, choose the radio button of the desired payout drug and click "Change". Your junkies will now be paid in that drug. For A and B games, it doesn't matter what type of drugs your junkies are paid in, just make sure you have enough of that drug to fill their salary.

You can also find out how many cycles it will be before a junkie-in-training will become a working junkie. To do this, click on the "Details" link beside "Junkies in Training" towards the top of the page.

=== Stealing === You can jump other players and steal their money (if you have more weapons then they do). Being in a cartel will also boost your strength. Jumping a player requires 4 tokens, and will reduce your stamina. The higher your stamina, the better chances you have of successfully beating your target and stealing his/her money. If your opponent is able to overcome your attack, all you will lose is 4 tokens; if he/she can't overcome your attack you will win a portion of his/her money.

=== Working === If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. At a low salary, you can rebuild a cash flow by converting tokens into money, and then investing that money by doing on of the methods above.
Coats

This screen appears when you click on the "coat" link. This screen will tell you what coat you currently have, how much you paid for it, how many pockets you've used, how many are free, and what's in the pockets.

The green and white bar indicated how much of the coat is full (green) and how much of it is empty (white). This screen will also give a complete listing of each drug and its quantity within your coat.
Coats Pockets

Each coat can only hold a certain total amount of units (drugs). You can buy bigger more expensive coats, which have more pockets, and will therefore let you hold a higher number of maximum drugs at any time. The more pockets you have, the more buying power you have. Bigger coats and be purchased at Val*Mart. If you buy a new coat, you loose the old one, and you do not get your money back. Coats are one-time sales, no exchanges or refunds.
Local Dealer

This screen appears when you click on the "Local Dealer" link. This is where all the trafficking happens. You can buy drugs; sell drugs and travel to other dealer at this screen. Note that money can be made because prices are different at every station! Buy at one station and sell at another.
Buying

The buying table is the top of the two tables seen on the local dealer screen. The price and quantity available are also indicated. Enter the quantity of each drug you want to buy, 0 will buy you none, and you can buy more than 1 type of drug in a deal, then click "Buy". This costs no tokens, provided you have the money, you will then buy the drugs you wanted to purchase.
Selling

This works just like buying (above). Except it instead displays the quantity you have available to sell of each drug. Enter in the amount and click "Sell". Provided you have enough of the drug you wish to sell, those drugs will be sold at the indicated price.
Dealer

The dealer at the station will only deal with you 3 times per visit to that station. Anything more, he will become suspicious of you and turn you away.
Speed Ride

You can quickly jump from station to station without going to the subway link. Above both the buy and sell tables is a list of all the stations you can travel to. Simply click the station you want to go to and you will be taken there. Be aware the number of tokens it takes to go to the station is indicated in brackets.
Val*Mart

This screen appears when you click on the "Val*Mart" link. On this screen you can buy new weapons and bigger coats. There are no refunds or exchanges to Val*Mart.
Val*Mart Coats

Purchasing a new coat at Val*Mart is simple; it costs no tokens, simply select the button beside the coat you wish to purchase and click "Buy". Your old coat will be discarded however any drugs within it will be transferred to the new coat. Val*Mart will not sell you a coat if you don't have enough money.
Val*Mart Weapons

You can also purchase guns, vests and thugs at Val*Mart. The more guns and vests you have the better you will fight when being jumped or are jumping someone (also refer to McRonald's in the next section for info on stamina). Thugs are used to find out information about rival empires (also refer to Thug Tasks in the Jump Player section for more info on what your Thugs can do for you).
Black Market Buy

University Credits are available for purchase. Use your money, rather than tokens, to increase credits. The amount of credits there are at any given time is based on the amount people sell. The price is also at their discretion, and the value of the market. Buying University Credits will increase your productivity percentage. This is locked in A games.
Black Market Sell

Sell your credits to other players on the game. You set the price, but the market value will determine what credits are currently on sale. You can only sell as many credits as you have earned with your tokens. Selling your University Credits will minimize your productivity percentage but can maximize your money, use with caution. This is also locked in A games.
Operations

This screen appears when you click on the "Operations" link. As a drug lord, you can execute certain operations to gain more income aside from trafficking.
Drug Lab

Each player has a drug lab. A drug lab will produce more drugs the bigger it is. By default your drug lab is 0 sq. feet and will produce Crystal Meth. Every time you spend a token, if your drug lab is at least 1 sq ft. it will produce a certain amount of the drug it is set to produce. It will produce drugs whether you spend a token on the subway, at McRonald's etc.
Drug Lab Building

You can make your drug lab bigger (increase its square footage and therefore output) by entering in a number in the box labeled "Expand Lab By:" It costs 2 tokens and $34,500 to expand your lab by 1 square foot. It will provide 17 units of drug per square foot.
Drug Lab Set

You can change the drug your lab produces at no monetary or token cost. Simply check the radio button beside the desired drug you want your lab to produce and click change. Remember, you lab won't produce anything if it is only 0 sq. ft.
Street Corner

Just like a real drug dealer, you can employ crack-whores to bring in extra revenue each time you spent a token. The more junkies (crack-whores) you employ, the more money they will bring in each time you spent a token. However, junkies require that you pay them a salary of 1 unit of any drug per token spent. Junkies also require some time to train, a junkie be trained approximately after you've spent 60 tokens after recruiting her. A junkie will demand 1 unit of any drug in pay regardless of whether she is in training or not.
Street Corner Recruiting

You can recruit new junkies to work for you at the cost of 1 token and $0. Enter the number of junkie you want to recruit in the box labeled "Recruit how many junkies?" and click "Recruit". All the new junkies you recruit will now go into training, which will last roughly the amount of time it takes you to spent 60 tokens. After they are trained they will earn you money as long as you supply them drugs.
Street Corner Junkies

A junkie will create revenue for you each time you spend a token in return for drugs (1 unit per token you spent). A junkie requires training and will leave you and not come back if you can't supply her with drugs for even 1 token spent! So always ensure you have drugs to pay your junkies or they'll leave and you'll have to retrain all of them!
Junkie Trainees

A junkie will take the amount of time it takes for you to spent 60 tokens to train, while she is in training she will still demand a pay of 1 drug unit each time you spend a token, but will not return any revenue. You can get the status of junkies in training by clicking "details".
Junkie Payouts

Junkies will work for any drug you choose. Changing what drug you pay a junkie is similar to changing what drug your lab will produce. Just click on the button beside the drug you want to pay your junkies in and click "change". From then on, you junkies will work for that selected drug. It cost no money or tokens to change the payment type.
Factories

Factories are where you can buy machines to produce goods. There are two types of machines, sewing and gun presses. Sewing machines produce vests and Gun Presses produce guns, both help with your worth. Vests help protect your business from being jumped by other players and Guns work in the opposite fashion, guns are used primarily for jumping other players.
Factories Producing

To buy machines just enter the desired amount of machine u require and press purchase. Each machine costs $15,000 and 1 token each.
McRonald's

If you've found yourself dead broke with no spare money to get anything going, you can get a temporary job at McRonald's. At a low salary, you can rebuild a cash flow by converting tokens into money. Your McRonald's salary is determined by the number of tokens you spent working there. Enter the number of tokens you want to spend working at McRonalds and click "Do Slave Labor". You will then receive $(Tokens Spent - 5) * 2000 in pay. You can also buy shakes at McRonalds for $100 per shake, which will increase your Stamina potential. The higher your stamina the better you fight when being jumped or jumping someone else. Your stamina will go down when you jump someone else and you will regain stamina as you spend Tokens but it will only increase to your potential stamina, which you get from buying shakes.
University

University is an area to help develop your empire. You can buy books and develop 5 areas of your business, these are: Botany (BOT-101): Learn how to grow and care for plants. Pimpology (PIMP-53X): Learn how to be the pimpiest pimp around. Home Economics (HE-110): Learn how to cook, clean and most importantly, sew. Shop Class (SH-177): Learn how to operate machinery. Theft (5-FING): Learn how to steal things from Val*Mart.
Books and Credits

To make the most of your University you will need to buy books, ($8,000 each and 1 token each). Buying books builds up credits, which in turn you can purchase in exchange for tokens for one or more of the five areas listed above. By working on these areas you can increase the work rate of your junkies, machines lab etc. Each area can reach up to 175% production except for Theft. The max for theft is 85%; therefore the products you buy from Val mart will only cost 85% of their true worth.
Subway

This screen appears when you click the "Subway" link. From this screen you can travel from subway station to subway station formally. You can also quickly jump between stations from the "Local Dealer" screen. The number of tokens it takes to travel to a station is indicated. Select the radio button of the station you want to travel to and click "Ride the Rocket", provided you have the needed tokens, you will then go to that station.
Jump Player

This screen appears when you click on the "Jump Player" link. This is the section where you get to jump other players and take their Money, Junkies, Thugs and Lab space.
Jumping

To jump another player you must know their player ID number. The easiest way to get this number is to look at the scores page. Which is located in the drop down menu for the Home link? It costs 4 tokens to Jump another player.
Thug Tasks

Currently your Thugs can perform the following tasks. Spy on Junkies: If your thug is successful it tells you how many active and training junkies a player has, and what drug the player pays his/her junkies in. Stamina inspection: If your thug is successful it tells you a player's maximum and current stamina. Check Credentials: Tells you the productivity of a player's junkies, lab, sewing machines and gun machines. Sabotage Factory: Damages the machinery in a player's factory causing a temporary reduced output. ok(More tasks coming soon)
Cartel

BEING IN A CARTEL IS EXTREMELY IMPORTANT TO THE GAME; HERE IS WHAT A CARTEL DOES FOR YOU:

* Strengthens your attacking and defending.
* Increases the production of goods from your own and other cartel member's labs.
* Increases the money made by junkies from yourself and other cartel members.
* There are also many more unspecified features of a cartel, get your friends to play and form a cartel with them, or message other players in the game and start/join cartels with them. Just remember, the bigger, the better!

Cartel Types (C GAMES ONLY!)


League Members must give 12 hours notice to leave Members get a 400% bonus on all goods recieved from other cartel members The cartel bonus when attacking is 60% weaker The cartel bonus when defending is 10% weaker

Gang Cartel can have 8 more members than the maximum size Members get a 95% reduction on all goods recieved from other cartel members The cartel bonus when attacking is 15% stronger The cartel bonus when defending is 25% stronger

Gunner Cartel can have 4 more members than the maximum size The cartel bonus when attacking is 50% stronger The cartel bonus when defending is 50% weaker

Commercialist Cartel can have 3 more members than the maximum size Members get a 300% bonus on junkie and lab goods recieved from other cartel members Members get a 95% reduction on all factory goods recieved from other cartel members The cartel bonus when attacking is 15% stronger

Industrialist Cartel can have 2 more members than the maximum size Members get a 300% bonus on all factory goods recieved from other cartel members Members get a 95% reduction on junkie and lab goods recieved from other cartel members The cartel bonus when defending is 15% stronger

Cult Members must give 12 hours notice to leave Cartel can have 8 more members than the maximum size
Messaging

This is a means of sending messages to other players through the game. To send a message you must know the ID number for the player you wish to send a message to message.
by PhillthyS March 15, 2009
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