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Videoded

The past tense of video
The act of taking a previous video of yourself
"Lourdes took a video of herself yesterday"

"Oh cool. Who was there when she videoded herself?"
by Videoded December 3, 2022
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Videocast

An online video blog that normally broadcasts news, documentary, comedy, life, interviews, instructional, and or informational videos. This video broadcast file is commonly watched on cell phones, tablets, or computers. Membership viewing options include free, subscription-based free, and subscription-based paid formats.

Submitted by: Lance 'The Big Mig' Migliaccio
The weekly/daily videocast market has exploded and become a global media phenomenon.
by @LanceMigliaccio October 1, 2022
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Videotheque

When the VJ shoots the beam
I take my partner from the screen
And hold her close I hold her close
One more chance to make it right
Holding hands in black and white
I'll meet you there, I'll meet you there
Leave my mind back in my room
Maybe I will blow it soon and fall in love
At the videotheque (the videotheque)
We can dance forever
At the videotheque (the videotheque)
We control it all
At the videotheque (the videotheque)
Ghosts are only lovers on the screen
Only pictures on the wall
They don't mean a thing at all
And I don't care
When the visions start to form
The same illusion takes us all
And you are there you are there
Slowly senses leaving me
Once the two are in 3D we play the game
At the videotheque (the videotheque)
We can dance forever
At the videotheque (the videotheque)
We can fall in love
At the videotheque (the videotheque)
Ghosts are only lovers on the screen
The videotheque
The videotheque
The videotheque only ghosts are lovers on the screen
Videotheque
by Gothic Miscreant December 3, 2023
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VideoMercial

A combination of cool video clips meshed together to create a 30-second or so clip with cool music for social media to promote a business or a product.
We just created this amazing VideoMercial for our restaurant, posted it on social media, and already started to get bookings.
by PabloREVVED April 26, 2024
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Videogame Trauma

Psychological injury caused by direct, repeated exposure to highly distressing or violating content within video games, or by the social ecosystems surrounding them. This goes beyond being scared by a horror game. It includes trauma from graphic, involuntary scenes (e.g., infamous story moments involving torture or sexual violence), prolonged in-game harassment and hate raids, or the psychological manipulation of "live service" games designed to create addiction and financial stress. It also encompasses the trauma of esports or competitive grinding, where extreme pressure, social isolation, and abuse from coaches or communities lead to burnout, anxiety disorders, and shattered self-worth.
Example: A teenager spends years in a hyper-competitive League of Legends team, enduring daily screaming from a coach, racist slurs from opponents, and a schedule that destroys sleep and schoolwork. After a final, very public loss, they develop severe panic attacks at the sound of the game's music, chronic shame, and cannot engage with any form of competition. This is videogame trauma—the damage isn't from pixels, but from the very real human cruelty and exploitative systems embedded in the gaming environment.
by Dumu The Void January 27, 2026
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Videogame Trauma Syndrome

The chronic condition resulting from unresolved Videogame Trauma, characterized by a pathological relationship with interactive media and a fragmented sense of self. Symptoms include: involuntary flashbacks to in-game events, aversion to specific game genres or mechanics associated with the trauma, an inability to play games "for fun" (everything becomes a high-stakes performance or trigger), and the blurring of in-game achievements/ failures with core identity. The sufferer may also exhibit social withdrawal except through gaming, yet find that activity itself is now a source of pain, creating a paralyzing double-bind.
Example: A former World of Warcraft raider who was bullied out of their top guild for a single mistake now, years later, cannot click on any multiplayer game icon without a wave of nausea. They start single-player games but quit minutes in, consumed by a phantom sense of letting an imaginary team down. Their friends are all gamers, so they become isolated. They have videogame trauma syndrome: their primary mode of social connection and identity has become a minefield of psychological triggers, leaving them culturally homeless and chronically dysregulated.
by Dumu The Void January 27, 2026
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Videogame Psychosis

A dissociative break where the logic, rules, and perceptual framework of a video game become the operating model for reality. The individual may perceive life through a HUD (Heads-Up Display), believe they possess "save points" or extra lives, interpret social interactions as quest dialogues with binary choices, or view people as NPCs (Non-Player Characters) with limited utility. This is an extreme absorption of the gamified lens, often fueled by excessive immersion in immersive sims, VR, or augmented reality games, leading to a loss of the fundamental boundary between simulated and consensual reality.
Example: A person deep in a Elder Scrolls VR marathon begins to believe they can "quick save" before risky real-world actions. They attempt a dangerous stunt, genuinely believing they can reload. They start "level-grinding" by performing repetitive tasks to "increase stats," and talk to strangers using stilted, menu-based dialogue they think will unlock "quests." This is videogame psychosis: the architecture of the game has overwritten their understanding of physics, social interaction, and mortality.
by Dumu The Void January 27, 2026
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