Composite form of the Constructicons. Devastator is a massive, mainly green humanoid robot which is immensely strong and destructive, but also very slow and stupid.
by Andy July 22, 2004
Spy-chip - possibly the scariest technology coming into use right now. They're tiny chips, some as small as a third of a millimetre, which can be hidden inside objects, packaging and even people, and which give a unique identity symbol if triggered by a scanner. In other words, every banknote, shoe or pair of jeans might have a unique ID allowing anyone with a scanner to track it - the government could find out your whereabouts and where you bought your clothes, criminals could scan you to find out how much money you were carrying and ID cards, passports etc could contain chips which could be scanned from a distance.
Currently being introduced by WalMart in products and packaging, with 100 other companies interested. Euro banknotes might contain the chips. A version which can be injected in humans, the VeriChip, is now being tested, and several US states including New York are discussing forcibly injecting the chips in homeless people.
Currently being introduced by WalMart in products and packaging, with 100 other companies interested. Euro banknotes might contain the chips. A version which can be injected in humans, the VeriChip, is now being tested, and several US states including New York are discussing forcibly injecting the chips in homeless people.
by Andy May 07, 2004
Huge desert empire located in northern Magnamund, taking up most of the eastern coastal area between Sommerlund/Durenor and Dessi. Ruled by a sultan/king known as the Zakhan, the empire is held in a state of constant fear by his dreaded security forces, the Sharnazim. It has one of the most powerful armies in Magnamund, and sometimes fights alongside the Darklords, who enter into secret pacts with the Zakhan or use magic to influence him.
Featured in a number of Lone Wolf books, it is the main setting for Lone Wolf 5: Shadow on the Sand, and for two of the Legends of Lone Wolf books (numbers 7 and 8). In Shadow on the Sand, Lone Wolf is sent as an ambassador to the realm, but treachery is afoot and he is attacked on arrival. Forced to escape the dungeons of the zakhan, Lone Wolf eventually discovers that the Book of the Magnakai - a Kai treasure containing the secrets of the higher Kai disciplines - is hidden in Vassagonia. After finding the book, he must battle the new Darklord leader, Haakon, to claim it.
Other aspects of the story include the winged Itikar, giant birds used by the Vassagonian army, and the complex sewer system beneath Barrakeesh.
The somewhat one-sided portrayal of Vassagonia given in this book is offset in the Legends novels, when good Vassagonian characters are incorporated into the story, and the zakhan is overthrown (though not, presumably, for good, since he appears in Lone Wolf book 9 which is set later).
In Lone Wolf Book 9, the forces of Vassagonia, which are also attacking Cloeasia, Casiorn and other territories, converge with the Darklord forces in besieging the city of Tahou in the realm of Anari. Lone Wolf must defeat the Zakhan Kimah in one-to-one combat at the end of the book.
The capital of Vassagonia is Barrakeesh. Other notable features include the Dry Main, a virtually impassable desert inhabited by nomad traders.
The culture and imagery of the Vassagonian Empire seems to be based loosely on the Arab world in the Middle Ages, although the centralised sultanate is more reminiscent of empires from a later period.
Featured in a number of Lone Wolf books, it is the main setting for Lone Wolf 5: Shadow on the Sand, and for two of the Legends of Lone Wolf books (numbers 7 and 8). In Shadow on the Sand, Lone Wolf is sent as an ambassador to the realm, but treachery is afoot and he is attacked on arrival. Forced to escape the dungeons of the zakhan, Lone Wolf eventually discovers that the Book of the Magnakai - a Kai treasure containing the secrets of the higher Kai disciplines - is hidden in Vassagonia. After finding the book, he must battle the new Darklord leader, Haakon, to claim it.
Other aspects of the story include the winged Itikar, giant birds used by the Vassagonian army, and the complex sewer system beneath Barrakeesh.
The somewhat one-sided portrayal of Vassagonia given in this book is offset in the Legends novels, when good Vassagonian characters are incorporated into the story, and the zakhan is overthrown (though not, presumably, for good, since he appears in Lone Wolf book 9 which is set later).
In Lone Wolf Book 9, the forces of Vassagonia, which are also attacking Cloeasia, Casiorn and other territories, converge with the Darklord forces in besieging the city of Tahou in the realm of Anari. Lone Wolf must defeat the Zakhan Kimah in one-to-one combat at the end of the book.
The capital of Vassagonia is Barrakeesh. Other notable features include the Dry Main, a virtually impassable desert inhabited by nomad traders.
The culture and imagery of the Vassagonian Empire seems to be based loosely on the Arab world in the Middle Ages, although the centralised sultanate is more reminiscent of empires from a later period.
Lone Wolf's arrival in Vassagonia was marred when he was attacked on arrival by the Sharnazim.
The army of Vassagonia is feared across Magnamund because of its Sharnazim shock-troops and the airborne Itikar riders.
The army of Vassagonia is feared across Magnamund because of its Sharnazim shock-troops and the airborne Itikar riders.
by Andy April 22, 2004
Singular of Drakkarim. A human or humanoid warrior in the service of the Darklords, in the Lone Wolf series.
by Andy May 10, 2004
by andy January 28, 2005
by Andy February 07, 2005
A large realm in southern Magnamund, covering most of the eastern half of the continent at the time of the World of Lone Wolf gamebooks. The capital is the city of Shadaki, and it also contains a number of other major cities such as Ghol-Tabras. In addition, it controls the formerly free cities such as Andui, Forlu and Karnali and a number of desolate areas such as Lara and the Lissan Plains.
The Empire is ruled by the Wytch-King Shasarak by means of fell magic and the fearsome Shadakine army. Particularly important are the Shadakine Wytches, who control each city partly by means of the powerful influence of the Kazim Stones they possess. Shasarak has also called demons to his aid, has opened a portal to the demonic plane and is a powerful magician in his own right.
The Empire is ruled by the Wytch-King Shasarak by means of fell magic and the fearsome Shadakine army. Particularly important are the Shadakine Wytches, who control each city partly by means of the powerful influence of the Kazim Stones they possess. Shasarak has also called demons to his aid, has opened a portal to the demonic plane and is a powerful magician in his own right.
The Shadakine Empire at its peak stretched from the Tentarias, the northern border of Southern Magnamund, to the south coast of the continent.
After the fall of Shasarak, most of the area became a single realm under the rulership of the wizard Grey Star, but Shadakine supporters continued to cause unrest. The free cities returned to their independence.
After the fall of Shasarak, most of the area became a single realm under the rulership of the wizard Grey Star, but Shadakine supporters continued to cause unrest. The free cities returned to their independence.
by Andy April 24, 2004