OiOiBoy's definitions
Not as sucessful as the last two games because:
- Very restrictive and crappy limit break system, which often meant wasting hugely powerful moves on worthless opponents such as goblins, and then not using these moves again for another 50 or so battles
- Treasure items in hidden places in almost every single location your character can be a part of means that most players will feel frustrated at reaching the halfway point of the game and then realise they've failed to complete 60% of the games quests, because they missed a few important items in the first couple of villages (that were beside a girls bed in a random house, for example)
- New, weird races, which had no appeal to anyone and instead made the game feel surreal and alienated
- Cocky shit of a main character who you will feel the need to murder at several stages in the game
- The fact most new locations are destroyed a couple of minutes after you've left them, leaving you at the end of the game with fuck all to re-visit
- Un-customisable and straight forward character development, leaving almost no choices at all open to the player in how each character is improved, apart from choosing their equipment
- After acquiring all the games playable characters into your party, you feel as if you're travelling with a bunch of misfits, not a group of heroes who want to save the world
- Confusing, fickle and somewhat pointless storyline
- Lack of a "do what you like before the end boss" part of the game, like in FF7 with the airship
- Lack of massively powerful opponents, like the WEAPONs in FF7 and the hidden GF's in FF8
- That depressing feeling that this game has been aimed at the "younger audience"
- Slow and clumsy battle animation
- Shit summoning attacks
- No real excitement in the storyline and little information about the game's other characters
- Somewhat lack of seriousness that the other two games had, and instead has been replaced by a wizard candy-house ye-olde-medieavel world
- Frankly shit end sequence
- And to top it off, the slow realisation that this is probably the best game Square is going to produce in a long time, this confirmed when playing FF10
- Bad game music
- Very restrictive and crappy limit break system, which often meant wasting hugely powerful moves on worthless opponents such as goblins, and then not using these moves again for another 50 or so battles
- Treasure items in hidden places in almost every single location your character can be a part of means that most players will feel frustrated at reaching the halfway point of the game and then realise they've failed to complete 60% of the games quests, because they missed a few important items in the first couple of villages (that were beside a girls bed in a random house, for example)
- New, weird races, which had no appeal to anyone and instead made the game feel surreal and alienated
- Cocky shit of a main character who you will feel the need to murder at several stages in the game
- The fact most new locations are destroyed a couple of minutes after you've left them, leaving you at the end of the game with fuck all to re-visit
- Un-customisable and straight forward character development, leaving almost no choices at all open to the player in how each character is improved, apart from choosing their equipment
- After acquiring all the games playable characters into your party, you feel as if you're travelling with a bunch of misfits, not a group of heroes who want to save the world
- Confusing, fickle and somewhat pointless storyline
- Lack of a "do what you like before the end boss" part of the game, like in FF7 with the airship
- Lack of massively powerful opponents, like the WEAPONs in FF7 and the hidden GF's in FF8
- That depressing feeling that this game has been aimed at the "younger audience"
- Slow and clumsy battle animation
- Shit summoning attacks
- No real excitement in the storyline and little information about the game's other characters
- Somewhat lack of seriousness that the other two games had, and instead has been replaced by a wizard candy-house ye-olde-medieavel world
- Frankly shit end sequence
- And to top it off, the slow realisation that this is probably the best game Square is going to produce in a long time, this confirmed when playing FF10
- Bad game music
Final Fantasy 9 was disappointing.
by OiOiBoy June 20, 2006

People who cannot take a leap of faith and only believe what they can see with their sense of sight. Atheists consider themselves "intellekshuals" and have very narrow-minded, obnoxious and self-righteous morals and views on belief. They are prone to making rude and smarmy comments on almost anything that can be brought into a discussion, and their blood pressure flares to unhealthy heights during debates involving pretty much anything.
Tend to bite their nails and fidget when asked difficult questions concerning life. Find comfort in the fact their view is considered "cool" and "intelligent". Most atheists are well-off and live comfortable lives in the suburbs, and constantly have a bile-inducing "I'm cleverer than you" look on their face.
Will ALWAYS mysteriously switch to a "devoted Christian" lifestyle as soon as they turn 70. "OH MY GOD, you mean I'M going to die TOO?! What do you mean, atheist? I love Jesus!!"
Tend to bite their nails and fidget when asked difficult questions concerning life. Find comfort in the fact their view is considered "cool" and "intelligent". Most atheists are well-off and live comfortable lives in the suburbs, and constantly have a bile-inducing "I'm cleverer than you" look on their face.
Will ALWAYS mysteriously switch to a "devoted Christian" lifestyle as soon as they turn 70. "OH MY GOD, you mean I'M going to die TOO?! What do you mean, atheist? I love Jesus!!"
by OiOiBoy July 2, 2006

A film set in west London about the day in the lives of three secondary school rudeboys. Has successfully made everyone outside of London think that the city is a complete and utter ghetto, and upon setting one foot inside its borders will result in an instant mugging. Has also taught some of the suburban kids in the rest of the UK some useful ghetto words (though are humorously inaccurate to the genuine urban London lifestyle, i.e. getting "banged up" means getting sent to prison, not being beaten up. The correct phrase is "banged out.")
An embaressment of a film in its glaring inaccuracy and dramatic license, though does in some way glamourise the miserable grind of life for teenagers living the low life in the impoverished urban sectors of London, which I guess is a good thing.
Also boosts the image of "white boys" in the urban scene, because "the one what robs the off license, he's quite hard, innit." Oh, the ghastly mortification of it all.
An embaressment of a film in its glaring inaccuracy and dramatic license, though does in some way glamourise the miserable grind of life for teenagers living the low life in the impoverished urban sectors of London, which I guess is a good thing.
Also boosts the image of "white boys" in the urban scene, because "the one what robs the off license, he's quite hard, innit." Oh, the ghastly mortification of it all.
Suburban rich kid: "Hey blud man, I saw Kidulthood today. Safe blud innit brrrrap! You get me bruv!!!"
Urban council estate boy: "If we weren't in your home village of Andover, I would murder you."
Suburban rich kid: "Hey lets rob those kids for their gameboy, like Sam does in Kidulthood. Our daddies could easily afford 10 of them if we all but asked, but it'll make us look cool if we steal one."
Suburban rich kid: "Yes! and lets use really ghetto words too. It'll make us feel big inside."
Urban council estate boy: "If we weren't in your home village of Andover, I would murder you."
Suburban rich kid: "Hey lets rob those kids for their gameboy, like Sam does in Kidulthood. Our daddies could easily afford 10 of them if we all but asked, but it'll make us look cool if we steal one."
Suburban rich kid: "Yes! and lets use really ghetto words too. It'll make us feel big inside."
by OiOiBoy August 19, 2006

Refers to the First World War, 1914-1918. Not as popular as World War Two is today, as American film producers have not made as many films about it, most likely because it would make the U.S look weak the U.S. as their country had very little to do with the war.
The Great War was the war that defined warfare for probably a very long time. Armies, unused to light infantry battles and the use of tactics over numbers, found themselves in a stalemate, "dug in" at opposing trenches that stretched for miles and miles. This warfare was particularly gruesome, as the cramped and dangerous conditions led to many serious diseases, both mental and physical. The phrase "over the top" was created in this war, when frustrated army commanders ordered their soldiers to simply get out of their trenches and charge the enemy positions. When units went "over the top," it was common for the entire unit to be completely wiped out, resulting in the deaths of thousands in a few hours.
The war itself was brought about due to rising tensions in Europe and the web of alliances that existed. When the Austrian Archduke Ferdinand was assassinated by Serbian terrorists, Austria blamed Russia, as Russia had always promised to protect Serbia should Austria look to seize it. Following this outbreak, Germany and Italy declared war on Russia's ally France, whereupon Britain was inevitably thrown into the fray.
Rememberance Day parades are held every year in every town in most of Europe (not sure about the U.S?) to remember the veterans who fought in it. Hundreds of local military personnel attend the parade and there is a Church service with the famous words being read (usually by a veteran):
They shall not grow old as we who are left grow old.
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning,
WE WILL REMEMBER THEM
The Great War was the war that defined warfare for probably a very long time. Armies, unused to light infantry battles and the use of tactics over numbers, found themselves in a stalemate, "dug in" at opposing trenches that stretched for miles and miles. This warfare was particularly gruesome, as the cramped and dangerous conditions led to many serious diseases, both mental and physical. The phrase "over the top" was created in this war, when frustrated army commanders ordered their soldiers to simply get out of their trenches and charge the enemy positions. When units went "over the top," it was common for the entire unit to be completely wiped out, resulting in the deaths of thousands in a few hours.
The war itself was brought about due to rising tensions in Europe and the web of alliances that existed. When the Austrian Archduke Ferdinand was assassinated by Serbian terrorists, Austria blamed Russia, as Russia had always promised to protect Serbia should Austria look to seize it. Following this outbreak, Germany and Italy declared war on Russia's ally France, whereupon Britain was inevitably thrown into the fray.
Rememberance Day parades are held every year in every town in most of Europe (not sure about the U.S?) to remember the veterans who fought in it. Hundreds of local military personnel attend the parade and there is a Church service with the famous words being read (usually by a veteran):
They shall not grow old as we who are left grow old.
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning,
WE WILL REMEMBER THEM
by OiOiBoy July 3, 2006

The name given to Russian mobs.
Probably one of the most active and widespread criminal organisation(s) today. Have thought to be in posession of nuclear weapons, which are for sale to customers.
Their influence stretches from California to Tokyo.
Extremely violent.
Probably one of the most active and widespread criminal organisation(s) today. Have thought to be in posession of nuclear weapons, which are for sale to customers.
Their influence stretches from California to Tokyo.
Extremely violent.
by OiOiBoy July 4, 2006

Rank in the fuedal system, one below baron and one above the general peasants.
Developed during the 800s in a kingdom covering France and a lot of the surrounding area, and rapidly spread to the rest of Europe as far east as Russia and as far south as Spain and Italy. Kings were finding they owned more land than they could control, so they gave vast expanses of it to barons (dukes, counts, etc) in return the barons would pay taxes to the king and would fight for him when it was demanded of them, and they must provide an agreed number of men. Barons are like the medieval equivilant of generals.
The barons continued to break up this land into smaller patches, which was controlled by a knight. The knight usually owned one or two villages in his land. The knight would tax the peasants in his land. In return for this, the knight must fight for their lord baron when called upon, and also pay taxes to him, exactly the same duties that the king expects from the barons.
The knight could be viewed as the medieval equivilant of captains/minor officers today. They recruited both men-at-arms (peasants aspiring to be honourable warriors) and archers (peasants that played the less honourable role of using bows/crossbows to fight,) and took these men with them when the baron called them to fight.
The knight is a trained killer. Taken from a family of high rank, the young knight (or "page") left home at about the age of 6 to live with another knight, or even a baron, in their manor or castle. For the first 4 or so years, they were taught manners, such as how to speak different languages or how to carve a roast. From the age of around 10, they were upgraded into "squires:" knights to be. Training as a squire was particulry difficult. By about the age of 18, the knight was a fully trained and honed killer, and was knighted by their master in a long knighting ceremony.
Knights from around 1100AD onwards were expected to follow a code of chivalry, which meant being polite to everyone and being generous to the poor. Knights are sometimes dramatised; many knights ignored the code and were simply ruthless, greedy killers. Most base rules were followed however: it was considered cowardly to use a bow, and it was also very dishonourable (and also a waste of ransom money) to kill a defenceless or surrendering opponent.
Contrary to popular belief, knights were NOT common soldiers in armour. Knights were men of rank, and it was rare to see huge armies of knights without a vast number of peasant infantry accompanying them. Sometimes the knights and men-at-arms would gather to lead the first wave, as it was their honour and right to do so, but as tactics became more and more important in medieval warfare this custom was less common.
Developed during the 800s in a kingdom covering France and a lot of the surrounding area, and rapidly spread to the rest of Europe as far east as Russia and as far south as Spain and Italy. Kings were finding they owned more land than they could control, so they gave vast expanses of it to barons (dukes, counts, etc) in return the barons would pay taxes to the king and would fight for him when it was demanded of them, and they must provide an agreed number of men. Barons are like the medieval equivilant of generals.
The barons continued to break up this land into smaller patches, which was controlled by a knight. The knight usually owned one or two villages in his land. The knight would tax the peasants in his land. In return for this, the knight must fight for their lord baron when called upon, and also pay taxes to him, exactly the same duties that the king expects from the barons.
The knight could be viewed as the medieval equivilant of captains/minor officers today. They recruited both men-at-arms (peasants aspiring to be honourable warriors) and archers (peasants that played the less honourable role of using bows/crossbows to fight,) and took these men with them when the baron called them to fight.
The knight is a trained killer. Taken from a family of high rank, the young knight (or "page") left home at about the age of 6 to live with another knight, or even a baron, in their manor or castle. For the first 4 or so years, they were taught manners, such as how to speak different languages or how to carve a roast. From the age of around 10, they were upgraded into "squires:" knights to be. Training as a squire was particulry difficult. By about the age of 18, the knight was a fully trained and honed killer, and was knighted by their master in a long knighting ceremony.
Knights from around 1100AD onwards were expected to follow a code of chivalry, which meant being polite to everyone and being generous to the poor. Knights are sometimes dramatised; many knights ignored the code and were simply ruthless, greedy killers. Most base rules were followed however: it was considered cowardly to use a bow, and it was also very dishonourable (and also a waste of ransom money) to kill a defenceless or surrendering opponent.
Contrary to popular belief, knights were NOT common soldiers in armour. Knights were men of rank, and it was rare to see huge armies of knights without a vast number of peasant infantry accompanying them. Sometimes the knights and men-at-arms would gather to lead the first wave, as it was their honour and right to do so, but as tactics became more and more important in medieval warfare this custom was less common.
Sir Vircotti, the Milanese knight, left his quiet manor and village to join his lord in a crusade to re-capture the holy land.
by OiOiBoy July 4, 2006

Involves constant throwing up and feeling extreme nausea and dizzyness for the rest of the night, possibly with continued vomiting later on. In more extreme cases, the person in question may experience hallucinations.
Occurs when someone smokes a lot of marijuana in a short period of time. Common amongst those who want to prove their masculinity somehow by smoking large amounts, usually through peer pressure.
Usually ruins the night for everyone else, as it means they must look after them and take them home. So people who green out often aren't very popular with the rest of the dope heads.
Occurs when someone smokes a lot of marijuana in a short period of time. Common amongst those who want to prove their masculinity somehow by smoking large amounts, usually through peer pressure.
Usually ruins the night for everyone else, as it means they must look after them and take them home. So people who green out often aren't very popular with the rest of the dope heads.
by OiOiBoy July 1, 2006
