The term unfacebookable refers to any situation, information, piece of data, picture, or the likes, that should never find its way to any social networking site (like facebook, twitter, MySpace, and so on). Ususally agreed upon while being at or after having attended a crazy party with lots of ... action.
J: "Last night, that party was off da chain, dude!"
M: "Yeah, you should see all those pictures - they are totally unfacebookable! Them people was wildin' out there - dirty dancing, making out on the dancefloor, downright foreplaying... like I said: totally unfacebookable pictures!"
not 'connected' (with physical expression for quotes)
not really middle-class, but borderlinely so
not making up in short-lived in trendiness its long-term futility
AND/OR
description for a person that uses archaic methods of communication, like email, text, live phonecalls, or live face-to-face interaction (FB forbid!)
'Jon is so unfacebookedly, you can't poke him without him taking offence!'
OR
'Like, this poet is so unfacebookedly, duh. Can't like or comment about this rhyming stuff, and can event become a fan. Get a grip,like'
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.