A slang expression from the US Army, it originated during the Vietnam War and may be derived from the Vietnamese “di di mau", meaning to go quickly. Usage by American troops altered the meaning somewhat so that it referred to walking with dance steps or with an exaggerated swagger. It was used in the context of walking carelessly whilst on patrol in enemy territory, without paying proper attention to your surroundings and putting yourself and other members of the patrol at risk. The meaning later expanded to include moving or acting without considering other people.
When we out on patrol, that dumbass STRAC REMF gonna get us all killed with ‘is diddybopping.
A sex game that is played much like the Nintendo 64 version. As the penis is being inserted into the vagina, the man clearly states "Get Ready...GO!" much like the beginning of an N64 race. As the woman orgasms for the first time, the man says "Lap 2". The second time she orgasms he says "Final Lap" and when he busts a load, he yells "FINISH!" Cumming before the final lap is strictly prohibited.
Yo, I totally tested my Diddy Kong Racing skills on that chick last night.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.