PVP that takes place in an Open World. Many instances of PVP take place inside instances, zones created for the PVP in which set numbers of players fight in their own personal map until a victory condition is set and that copy of the map goes away. By contrast the Open World is a non-unique setting that you and other players can freely move around, so Open World PvP contains a lot of unpredictability and often starts with randomly encountering hostile players.
I'm tired of these arena matches, let's go to hostile territory and do some Open World PVP.
A person in an openworld game who only cares about the final boss and not about other aspects of the game and quits when the boss is killed
"Wow the whole server is dead because the boss is dead now? The fuck am I supposed to do now I spent like 3 IRL days working on this shit for players to use and they quit just because an enemy that barely affects the game is dead?"
A Shackteau is a humble, weather-beaten, structurally questionable shelter located in a spectacular or highly coveted place—Wales, Jackson Hole, Sun Valley, Crested Butte, coastal Maine, the Alps—where the building itself may be worth almost nothing, but the dirt, view, access, and mythology make it absurdly valuable.
In use:
Shackteâu - We thought it was an abandoned shed until the realtor called it a rare alpine Shackteâu with unobstructed views and listed it for $2 million.