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complex behavior

When an AI tries too hard to be smart, resulting in hilariously dumb, repetitive, or just plain wrong actions. Think of a supposedly advanced enemy AI that gets stuck on a rock, endlessly repeats the same attack animation, or runs away from the player for no reason. Often caused by overly complicated behavior trees or state machines that the devs didn't fully test.
That boss was supposed to be a strategic genius, but his complex behavior just made him run into walls and heal me instead of attacking – total artificial stupidity!
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