Artistism is a term used for people who joined the P.R.A.A., a fictional political party (People's Republic of Art and Animation).
Artists in the P.R.A.A. mainly try to make art against war, make justice, and to try to take down NFTs.
Someone who’s so deep in their creative bag that “artist” isn’t enough. An artistsist lives, breathes, sweats, and occasionally spirals for their art. Not just making stuff—being the art. Sketchbooks messy, ideas loud, ego fragile but vision bulletproof.
Usually misunderstood. Often broke. Always convinced their next piece will change the world (and low-key… it might).
“Bro isn’t justdrawing, he’s pacing at 3 a.m. arguing with colors—yeah, he’s an artistsist.”
An artist whose greatest masterpiece may be the carefully constructed impression of their own artistic importance. The unique and noxious blend of narcissism and creativity.
I’ve decided she’s not just artistic—she’s artissistic: an artist whose egomay be her most carefully cultivated medium.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.