Play Conditioning
A term invented by Harry Brewis, more commonly known as HBomberGuy on YouTube, is a term used to define how games teach their players how to play them beyond basic mechanics and button tutorials. Prime examples of play conditioning would be Bloodborne's use of the rally system, combos and lack of shields to draw players into an aggressive mindset, or how Devil May Cry's style system makes players want to experiment with the mechanics to get better scores.
Play Conditioning by Another One Bites Za Dusto May 1, 2023
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