Hardcore. A british strain of language birthed this pronunciation of the word "Hardcore". A derision of the early U.K. rave slogan "Hardcore you know the score". It also became synonymus with the transition of the early 90's acid house and northern U.K oldschool breakbeat scene, as it transformed into Jungle or Drum & bass.
audcore, aka wifey skye to me, queen skye to you, is the biggest rudy pankow simp i know. she’s talented asf, pretty, FUNNY, and by all means better than you. she is also married to Madelyn Cline.
A derivative of Donk music. Birthed in rural Lancashire in the late 90s following the comercial success of Klubbheads in England. Characteristic for Acidcore are the long drawn/ delayed 303 patterns which give the music an aggressive/dystopian undertone. Later popularised and influenced by the industrial sounds of Manchester and Berlin.
Ahhh this acidcore is good, it sounds a bit like donk. It would be better if it had a donk on it.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."