A Clash Royale deck that contains Hog Rider, Fireball, Musketeer, Cannon, Skeletons, Ice Spirit, Ice Golem, and The Log.
Despite how the deck looks, it's super annoying to fight against. Its fast cycle means that the enemy can switch to another Hog Rider in a matter of seconds, and if the enemy is skilled, they defend your entire counterpush with little to no damage at the enemy tower, leaving you feeling weak and useless. The Hog Rider punishes you after you spend all your elixer to support your push, you get no damage, and the Hog Rider is
attacking your tower, forcing you to sacrifice
the tower with
nothing in return.
The deck's defense synergy is powerful enough to crush your dreams. The deck's cycle is cheaper than your possessions.
Air decks such as Lava-loon is useful to
countering 2.6 Hog Cycle players because the deck doesn't have much air counters.
Person 1: Holy hell. I just met a 2.6 Hog Cycle player. Fuck the amount of times he kited,
I can't even count that.
Person 2: Meh. 2.6 Hog Cycle players will always be pretty retarded.
Person 1: I was using X-Bow.
Person 2: Then
FUCK YOU THEN!!!! YOU DESERVED TO LOSE
HEEHEEHEEHAW