The act of training your wrists for the 100m sprint on Mario & Sonic at the London 2012 Olympic games, i.e. Having a wank.
by Jezzapops March 6, 2012
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Where the hell is Leroy? We were supposed to meet here 20 minutes ago.
He had Chinese food last night and he wanted me to tell you that he'll be training for the Olympics this afternoon.
He had Chinese food last night and he wanted me to tell you that he'll be training for the Olympics this afternoon.
by rothead June 8, 2010
Get the Training for the Olympics mug.A light-skinned, articulate, and often biracial African-American male that eases his caucasian friends into feeling comfortable around other African-Americans.
by Trained Bra November 10, 2009
Get the training bra mug.by beerandpizza August 26, 2009
Get the Online Training mug.one who sells themself out for the rules or authority, truly enjoys training plebes at the Naval Academy, see tool and joe.
by Scott McCann November 19, 2003
Get the training whore mug.Effort values (abbreviated EVs and previously called Stat Exp) are attributes which give bonuses to a Pokémon's stats and improve differently depending which Pokémon they defeat. These bonuses, in the form of effort points, are gained in addition to bonuses gained by increasing level. A Pokémon which increases in level using a Rare Candy instead of battling does not gain any EVs, making it weaker than a Pokémon who increases in level normally.
Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 Machop will improve a Pokémon's attack stat more than fighting 100 Abra of the same level, whereas the Abra will improve the Special Attack stat more. In Generation I and Generation II effort points given are equal to the Pokémon's base stats. For a list of the effort points that Pokémon give away on their defeat in Generation III and Generation IV, see list of Pokémon by effort value yield.
Effort values only appear in the main series Pokémon games, and are not present in the spin-off games, such as the Mystery Dungeon series.
Roughly speaking, defeating fast Pokémon increases Speed better than fighting slow Pokémon, defeating Pokémon with high hit points improves HP more than defeating Pokémon with low HP, and so on. For example, fighting 100 Machop will improve a Pokémon's attack stat more than fighting 100 Abra of the same level, whereas the Abra will improve the Special Attack stat more. In Generation I and Generation II effort points given are equal to the Pokémon's base stats. For a list of the effort points that Pokémon give away on their defeat in Generation III and Generation IV, see list of Pokémon by effort value yield.
Effort values only appear in the main series Pokémon games, and are not present in the spin-off games, such as the Mystery Dungeon series.
by Gorillafaceoff October 24, 2011
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