An online video game addict version of Jeff Foxworthy's Redneck:
Online friends are 1337 for fuelling their SLI/CrossFire rig with a three Nvidia 480 GTX in SLI that cost $1,500 at Newegg.
Their cheap friends get pwnd by their enemy, but afterwards bitch about a bottleneck in their shit rig.
A Bottleneck Gamers' computer is upgraded in spring, when technology trends secure an extreme re-branding and marketing for teenagers and/or the basement trolls.
Online friends are 1337 for fuelling their SLI/CrossFire rig with a three Nvidia 480 GTX in SLI that cost $1,500 at Newegg.
Their cheap friends get pwnd by their enemy, but afterwards bitch about a bottleneck in their shit rig.
A Bottleneck Gamers' computer is upgraded in spring, when technology trends secure an extreme re-branding and marketing for teenagers and/or the basement trolls.
Bottleneck Gamers are a combination of superiority complex and inferiority complex that mix to form a video game addiction.
by Eatme Drinkme May 16, 2010
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Any combination of an old, fat, gnarled, unsightly woman who is frumpy, dresses weird, etc. who doesn't have anything going for them besides their many cats at home.
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Get the bottleneck mug.1.Giant human controlled robot in a series of almost space opera style games, books and boardgames.
Its made from a skeleton of metal (titanium foam) and powered by a fusion reactor which gives it all the power it needs for its many weapons (missiles, lasers, autocannons, flamethrowers, etc.). The drawback is that when using a weapon the reactor has to increase the power output resulting in a wave of heat created inside the 'mech. This is the limiting factor from firing off all the weapons all the time. A human sits inside the mech, usually the head, and controls the machine via joysticks and a neuro interface much like a miniature CAT scan. The interface (basically a big heavy helmet that scans their brain) allows the driver to use their own inner ear to control the massive gyro inside the mech. This means no falling on the face. Which would suck. They usually have forward canted legs (man-walker) or backward canted legs (chicken-walker). A rare few have 4 legs. They weigh between 20 and 100 tons and, unlike anime-styled robots, the physics of the real world hold true. A 100 tonner turns like a drunken moose in the vidgames.
2. a game/book relating to the above robot.
Its made from a skeleton of metal (titanium foam) and powered by a fusion reactor which gives it all the power it needs for its many weapons (missiles, lasers, autocannons, flamethrowers, etc.). The drawback is that when using a weapon the reactor has to increase the power output resulting in a wave of heat created inside the 'mech. This is the limiting factor from firing off all the weapons all the time. A human sits inside the mech, usually the head, and controls the machine via joysticks and a neuro interface much like a miniature CAT scan. The interface (basically a big heavy helmet that scans their brain) allows the driver to use their own inner ear to control the massive gyro inside the mech. This means no falling on the face. Which would suck. They usually have forward canted legs (man-walker) or backward canted legs (chicken-walker). A rare few have 4 legs. They weigh between 20 and 100 tons and, unlike anime-styled robots, the physics of the real world hold true. A 100 tonner turns like a drunken moose in the vidgames.
2. a game/book relating to the above robot.
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