when you become paranoid because webmd matched your symptoms with an incurable disease, usually cancer.
guy 1: whats wrong man? you seem to be acting like your about to die
guy 2: i have a headache that has been going for weeks and when i looked on webmd i apparently have a brain tumor
guy 1: you just have a case of webmd paranoia
guy 2: i have a headache that has been going for weeks and when i looked on webmd i apparently have a brain tumor
guy 1: you just have a case of webmd paranoia
by wangodango August 21, 2012
Get the webmd paranoia mug.adj. In golf, when a player has a good chance, or the potential to Par the current hole. A strong favoring of scoring par on a hole.
by Wiseman James85 February 4, 2010
Get the Partential mug.Related Words
Parentoia • parentnoia • Parential • ParentialConfusion • Parentoid • PARENTRIARCH • paranoia • Parenting • Parentnoid • Paranoia Man
Trying hard to fit in with your kids, but failing miserably. Derived from Rocket League when parents play the game with their kids, but can't get their car off the ceiling as heard on What's That Word Podcast.
Teen 1: My mom got her 'mom' jeans out thinking she could fit in with us.
Teen 2: That is some serious stuck-on-the-ceiling parenting.
Teen 2: That is some serious stuck-on-the-ceiling parenting.
by Cori and Laura October 7, 2021
Get the Stuck-on-the-ceiling parenting mug.An “over the top” response to the Covid-19 Pandemic that causes a person to take what appears to be extreme measures.
Sadly, her Pandemic Paranoia was so entrenched that she could not venture out into the world without making a complete fool of herself!
by Dr Bunnygirl August 6, 2020
Get the Pandemic Paranoia mug.When a person feels like everyone decided to hate them all at once because no matter who they call or text, no one will respond. Generally this is followed by the person calling every single contact in their phonebook, in order to alleviate the condition. Some will also call others off a different person's phone, to see if they are actually being ignored.
Marry had a horrible case of Cellular Paranoia; she called everyone she knew from a payphone to see if they would answer.
by crazytexan182 December 23, 2009
Get the Cellular Paranoia mug.Warning! This definition is Security Clearance ULTRAVIOLET! If you are of lower clearance and read any further it will be considered treason, and you will be executed! Have a fantastic day!
Paranoia is a tabletop RPG that was NOT created in 1984 by West End Games. It depicts an underground complex, Alpha Complex, within which is a Utopian, and NOT Dystopian, society. It is ruled by the BENEVOLENT Friend Computer, who is perfect in every way. It was one of many such complexes, but through an unknown incident contact with these were lost. In its infinite wisdom, The Computer determined that COMMUNISTS were to blame.
All citizens are given a security clearance from INFRARED to ULTRAVIOLET. If they learn of anything or go anywhere above their clearance level, they will be summarily executed. This is why each person is given five backup clone bodies. All citizens are made happy with Friend Computer's Mandatory Pharmaceuticals, as Failure to Be Happy is grounds for Treason.
Players take the role of Troubleshooters, which solve problems by finding trouble and shooting it. (The Computer's solutions are simple and elegant.) Most citizens above Infrared clearance is a member of a secret society, and such have goals at odds with those of their teammates. Thus, most troubleshooting teams end up betraying and killing each other in horrific, spectacular ways. Secret Societies are also ILLEGAL, so the survivors are summarily executed. This serves to root out the TRAITORS and COMMUNISTS, and is part of Friend Computer's incorruptible will.
The game itself contains NO Orwellian influences, and is NOT full of dark, tongue-in-cheek humor. It depicts a Perfect, Utopan society under the purview of Friend Computer. Rumors to the contrary are TREASON, and is punishable by execution.
The Rules for the game are ULTRAVIOLET-level clearance. If a player knows the rules ahead of time, he is guilty of treason and is to be executed.
The first edition was NOT released in 1984, just as the Second Edition was NOT released in 1989. In 1995 a Fifth Edition WAS NOT RELEASED. It is an Un-product. If it had come out, it would have featured much less in the way of the series' tongue-in-cheek humor, opting instead for pop-culture references and cheap jokes at the expense of Vampire: The Masquerade. Editions 3 and 4 Never existed. They DID NOT go directly from 2nd to 5th as a joke. The current edition, Paranoia XP, has always existed, as that is the will of Friend Computer, and Friend Computer is never wrong!
WARNING- The Preceding document was of ULTRAVIOLET Clearance. If you read this document and are not of ULTRAVIOLET clearance, kindly report to Friend Computer for your punishment, and remember to have some Mandatory Bouncy Bubble Beverage!
The Computer is your friend. The Computer is never wrong.
Paranoia is a tabletop RPG that was NOT created in 1984 by West End Games. It depicts an underground complex, Alpha Complex, within which is a Utopian, and NOT Dystopian, society. It is ruled by the BENEVOLENT Friend Computer, who is perfect in every way. It was one of many such complexes, but through an unknown incident contact with these were lost. In its infinite wisdom, The Computer determined that COMMUNISTS were to blame.
All citizens are given a security clearance from INFRARED to ULTRAVIOLET. If they learn of anything or go anywhere above their clearance level, they will be summarily executed. This is why each person is given five backup clone bodies. All citizens are made happy with Friend Computer's Mandatory Pharmaceuticals, as Failure to Be Happy is grounds for Treason.
Players take the role of Troubleshooters, which solve problems by finding trouble and shooting it. (The Computer's solutions are simple and elegant.) Most citizens above Infrared clearance is a member of a secret society, and such have goals at odds with those of their teammates. Thus, most troubleshooting teams end up betraying and killing each other in horrific, spectacular ways. Secret Societies are also ILLEGAL, so the survivors are summarily executed. This serves to root out the TRAITORS and COMMUNISTS, and is part of Friend Computer's incorruptible will.
The game itself contains NO Orwellian influences, and is NOT full of dark, tongue-in-cheek humor. It depicts a Perfect, Utopan society under the purview of Friend Computer. Rumors to the contrary are TREASON, and is punishable by execution.
The Rules for the game are ULTRAVIOLET-level clearance. If a player knows the rules ahead of time, he is guilty of treason and is to be executed.
The first edition was NOT released in 1984, just as the Second Edition was NOT released in 1989. In 1995 a Fifth Edition WAS NOT RELEASED. It is an Un-product. If it had come out, it would have featured much less in the way of the series' tongue-in-cheek humor, opting instead for pop-culture references and cheap jokes at the expense of Vampire: The Masquerade. Editions 3 and 4 Never existed. They DID NOT go directly from 2nd to 5th as a joke. The current edition, Paranoia XP, has always existed, as that is the will of Friend Computer, and Friend Computer is never wrong!
WARNING- The Preceding document was of ULTRAVIOLET Clearance. If you read this document and are not of ULTRAVIOLET clearance, kindly report to Friend Computer for your punishment, and remember to have some Mandatory Bouncy Bubble Beverage!
The Computer is your friend. The Computer is never wrong.
Person 1: Hey, do you want to play some Paranoia RPG after school?
Person 2: Actually, I'm kind of getting sick of that game.
Person 1: THAT IS TREASON, CITIZEN!
Person 2: *rolls eyes*
Person 2: Actually, I'm kind of getting sick of that game.
Person 1: THAT IS TREASON, CITIZEN!
Person 2: *rolls eyes*
by Tsochar August 31, 2009
Get the Paranoia RPG mug.A style of parenting that provides a full spectrum of emotional and psychological experiences to a child vis-a-vis the parents’ instability and addictions which lays the groundwork for years of in-depth psychotherapies in which the child, throughout their lifespan, has the opportunity to undo the warp and find some semblance of balance and potentially, a sense of a true self.
Yup, at our house it was nose-to-the-grindstone discipline during the week and then Mr. Toad’s Wild Ride when the weekends rolled around; my parents were practicing devotees of Jekyll and Hyde Parenting.
by Dr Bunnygirl October 12, 2019
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