I'm not going in there! That place is fucking Silent Hill!
Necrophilia? Dawg, you been spending too much time in Silent Hill.
Necrophilia? Dawg, you been spending too much time in Silent Hill.
by Muad'dib May 27, 2005
A broad term (usually used as an adjective) that describes art and other media that is under a specific classification of horror; commonly, material associated under psychological horror, decay, physiological abnormality, and macabre.
Silent Hill is originally a popular survival-horror game series by Konami. It was favored by the horror gaming audience because Silent Hill had a refreshing style when compared to its earlier, "traditional" genre relatives, such Resident Evil.
Silent Hill's recognizable characteristics were decrepit architecture, ambience and symbolism. The game used eerie atmosphere (commonly expressed through building that were aged or wrecked.) as opposed to the earlier horror games that used shock tactics and surprise to achieve horror. Where other games used hideous visage and grim faces for their enemies, the creatures in Silent Hill were characterized by bizarre anatomy and disfigurement. Games commonly used gore in order to shock the player. However, Silent Hill usually avoided gore, at least for the majority of the time.
So, when media is described as 'Silent Hill,' it is implied that it is composed of either disfigurement, subtle horror, deterioration and is something frightening that doesn't out-right involve violence or gore. It is common for media under the horror genre to use unsettling, but minimalist, imagery; because there is no specific classification for this, it is commonly associated with an the 'Silent Hill' series, much like other work is considered 'Lovecraftian' or 'Orwellian.'
Silent Hill is originally a popular survival-horror game series by Konami. It was favored by the horror gaming audience because Silent Hill had a refreshing style when compared to its earlier, "traditional" genre relatives, such Resident Evil.
Silent Hill's recognizable characteristics were decrepit architecture, ambience and symbolism. The game used eerie atmosphere (commonly expressed through building that were aged or wrecked.) as opposed to the earlier horror games that used shock tactics and surprise to achieve horror. Where other games used hideous visage and grim faces for their enemies, the creatures in Silent Hill were characterized by bizarre anatomy and disfigurement. Games commonly used gore in order to shock the player. However, Silent Hill usually avoided gore, at least for the majority of the time.
So, when media is described as 'Silent Hill,' it is implied that it is composed of either disfigurement, subtle horror, deterioration and is something frightening that doesn't out-right involve violence or gore. It is common for media under the horror genre to use unsettling, but minimalist, imagery; because there is no specific classification for this, it is commonly associated with an the 'Silent Hill' series, much like other work is considered 'Lovecraftian' or 'Orwellian.'
"Those pictures are Silent Hill."
"Those pictures are Silent Hill-like."
"Those pictures are Silent Hill-esque."
<presented material>
"Silent Hill!"
"Those pictures are Silent Hill-like."
"Those pictures are Silent Hill-esque."
<presented material>
"Silent Hill!"
by Badgers February 17, 2006
"My friend Tyler has ignored me and all my means of trying to contact him completely. I don't know what's wrong."
"Get used to it. Dude is a known silent-treatmenter."
"Get used to it. Dude is a known silent-treatmenter."
by baffled and disgusted July 01, 2005
by Greg April 29, 2004
A game developed by Konami.One of the few things in recent years that made me scream like the little girl I am.In a dark room.With two other people watching me.
While I think that most other games of this type are too generic (zombie ANYTHING has been done to death),Silent Hill breaks that trend with monsters that are so mind-numbingly disturbing,you'd think they were truly from the deepest pits in Hell.
At least in my opinion.
And the music is something else.I keep listening to my SH3 Official Sound Track over and over;it's just that good.It really sets the mood for the fucked-up,warped environment that is the game's setting.
While I think that most other games of this type are too generic (zombie ANYTHING has been done to death),Silent Hill breaks that trend with monsters that are so mind-numbingly disturbing,you'd think they were truly from the deepest pits in Hell.
At least in my opinion.
And the music is something else.I keep listening to my SH3 Official Sound Track over and over;it's just that good.It really sets the mood for the fucked-up,warped environment that is the game's setting.
Don't play Silent Hill in a dark room with people in it with you.You'll regret it if (and when) you scream.
by NekoFaust September 29, 2005
by Jebediah Smith November 10, 2007
In a movie theater, masturbate quietly in your seat. Before climax, cup your hand in the shape of a silencer on the end of your penis and ejaculate onto the back of the head of the person in front of you. Then leave silently out of the theater.
The bitch in the front wouldn't stop talking on her phone during White Chicks, so I pulled out my silent assassin on her ass.
by DaTrueJDub April 15, 2007