Skip to main content

civilization syndrome 

Civilization Syndrome is an affliction targeting gamers, especially turn-based strategy gamers, in which they promise themselves "just one more turn"--only to realize that seven hours have passed and they've soiled their drawers.

Most games that cause Civilization Syndrome possess an explosive mixture: they create long to-do lists for the player, which grow infinitely and exponentially with each completed task, and combine that with the ability to complete tasks easier and quicker than real-life, thus creating an overwhelmingly addictive illusion of achieving things.

Note that a game doesn't have to be turn-based to cause Civilization Syndrome, it merely has to produce addictive and never-ending to-do lists.

Named after Sid Meier's Civilization series, which codified most turn-based strategy tropes present in today's games.
"It was ten PM, my game was going really well, and I just had a few more things I wanted to finish before calling it a night. Next thing I knew the sun was rising. I got fucked by Civilization Syndrome."
civilization syndrome mug front
Get the civilization syndrome mug.
See more merch

breakaway civilization 

A term first coined by UFO researcher, Richard Dolan, back in 2010. The term is his description of a particularly wealthy and powerful sub-set of the human race whom he believes have been secretly amassing for themselves exotic and highly advanced technology. Via this hoarding of high tech for themselves (and by keeping it from the rest of the world) these highly-placed elites actually live secret, hidden lives of extreme opulence and leisure. He has even postulated that via this advanced tech, they have built separate cities for themselves, located ether in remote places (such as underground, or on the ocean floor, or within the mountains of Antarctica, etc), or even off world.

The 2013 Matt Damon movie "Elysium" had a similar premise involving a massive, self-sustaining city that orbited the Earth and was the exclusive domain of the very wealthy. The only difference here is that in the movie "Elysium," the titular orbital city was not a secret, but rather its existence was fully known about by all peoples of Earth who could clearly see it orbiting overhead. The city was merely inaccessible to anyone who was not a wealthy elite.
The wealthy elites of the world have built for themselves a breakaway civilization, separate from the rest of the unwashed masse, where they enjoy technology far advanced from what we currently have.

age of civilizations 2 

A game that is always delayed to oblivion.
Person 1: They delayed age of civilizations 2 again.
Person 1: When will it come out.
Łukasz Jakowski: WHEN ITS READY.
age of civilizations 2 by iSucker February 3, 2018

Civilization II 

The greatest turn-based strategy game to have ever been sold on this planet.
"All your continent are belong to me"

"Lulz nuked Washington!!!!!1111"

"Dispose of my copy of Civilization II? I'd rather suck a cock!"

Civilization affect 

The ability of any game of the Civilization series to produce an addiction sufficient to warp spacetime around the player. Results in being tardy or accidently pulling a video game all-nighter.
Gamer Dude #1: "Well, I was playing Civilization 4 in the afternoon, and then, suddenly, it was the next morning!"

Gamer Dude #2: "Sounds like the Civilization affect, alright."
Civilization affect by Hengist December 30, 2005

Civilization

1) The human institution by which a group of people come together for protection, the gathering of food, trade, the raising of young, and through this, create, share, and spread a common culture.

2) A large group of people who share a common culture.

3) Created by Sid Meier, a series of turn-based strategy computer games which charges the player with doing (1) to create a world dominant (2). Highly addictive and widely played. Used unwisely, causes the Civilization affect, which has ruined many careers.
1) The savages realized that they could survive in the harsh world by living together and helping each other survive. They formed a civilization.

2) One thousand years later, the descendents of those savages had formed a set of morals and beliefs distinct from their fellows.

3) One of those descendents lost any and all hopes of becoming a dentist through the use of Civilization.
Civilization by Hengist December 30, 2005

indus river valley civilization