67 definitions by detranova

Also known as frenchwomen, they are the genderless, spineless, nameless individuals who populate UN meetings and porno movies.
Holy sh*t! That frenchman can bend all the way forward!
by detranova July 28, 2003
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A humanoid creature that is substantially pure evil. It can often be mistaken for a human and can easily be addicted to happiness.
See EthoDemon.
What's another word for whore? Oh, right! Roadman!
by detranova July 28, 2003
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A shortened barrel M16A2, it is quite different similar to the M4 carbine. The CAR15 features automatic firing as well as making less noise, though the weapon does face a lesser accuracy due to the shortened barrel.
The CAR15 is one deadly rifle that is capable of clearing a room full of armed hostiles in one sweep of it's .223 beauty.
by detranova July 29, 2003
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The mercenary is a professional wrrior, who is often hired as a skilled defender or fighter. Mercenaries go out to the highest bidder, and lack any sense of honor, but they are very skilled at fighting, often relying upon their cache of dirty tricks to defeat an opponent. Mercenaries are not very trustworthy, and often will switch alliances in the midst of a battle.
Mercenaries swept across the land, only to be rehired by those once their enemies.
by detranova August 11, 2003
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As a class, the enchanters are rather weak themselves, for they are unable to create powerful energy blasts or summon up helper creatures, but they are essential to the success of a group. They are learned, instead, in the art of enchanting beings or objects, and making them more powerful, more lucky, etc.
The summoner made the Lathrocanth, the Enchanter made it deadlier.
by detranova August 4, 2003
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The Psychic-Warrior is a Psion who leaves the path of normal Psions, and goes to pursue other ways. The Psychic-Warrior has the powers of all the other classes of Psions, but is less skillful at his powers. Instead, he combines his limited power with lethal fighting techniques, and uses his psionic powers to increase his physical strength and stamina, as well as cushioning falls and blows, and predicting an enemy's actions.
The Psychic-Warrior is never trapped; he just needs to make a new exit.
by detranova August 4, 2003
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