When two bro’s enter an exclusive bromance, and neither entertains the attention from any other outside bro’s.
relating to, characterized by, or practicing bronogamy. having only one bromance
Ash and Nick’s bromance was so strong that no matter how many times Lucian threw himself at Nick he would always decline Lucian’s advances because Nick and Ash were bronogamous.
The sublime and highly sought after status of being so bro that everyone idolizes you. This includes wearing V-necks, fist pumping, and getting girls.
One must never put a ho before a bro or will face suspension and/or possible expulsion from Brotorious.
Bros must drink excessive amounts and dance on any object possible (coffee tables, stoves, refrigerators, etc.)
To gain official Brotorious status one must go through "Bro-nitiation" which involves partying for a weekend with some Brotorious Bros in the "Bro-Dome" who will put you to the test and vote on if you have what it takes.
Girl: "OMG did you see how fucking sexy those bros were."
Guy: "Yeah there so rad they have to be in Brotorious"
Bros: (in the background) "Bro-Bro-Bro-Brotorious!"
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.