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96.
The best system out there, with the best grapphics, dont belive me here are the specs.

XBOX
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports

PS2

CPU: 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
Compressed Image Decoder: MPEG2

Graphics

Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
3D CG Geometric Transformation: 66 million Polygons Per Second

Audio


Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

l/O

CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Interface Types: IEEE1394, Universal Serial Bus (USB)
Communication: via PC-Card PCMCIA
Disc Media: DVD-ROM (CD-ROM compatible)

GameCube

• Contemporary cube shape
• 4 controller ports
• 2 memory card slots
• Capacity for future modem/broadband connection
• 485MHz custom CPU with 162MHz custom graphics processor
• 40MB total memory; 2.6 GB per second memory bandwidth
• 12M polygons per second; texture read bandwidth 10.4 GB per second
• 64 audio channels
• Dimensions 4.5" x 5.9" x 6.3"

Technical Data

ATI Flipper

• 162 MHz
• 4 pixel pipelines
• 1 texel per pixel pipeline
• 4 texels per clock cycle (4 pixels with 1 texel per pixel)
• Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
• 650 megapixels per second
• 650 megatexels per second
• Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
• Perspective-Correct Texture Mapping
• Bump Mapping
• Environment Mapping
• 24-bit Z Buffer
• S3TC Texture Compression
• Subpixel Anti-Aliasing
• Geometry and Lighting Engine
• 33 million polygons per second (peak)
• 6 million to 12 million polygons per second (with effects)
• Hidden Surface Removal (HSR) based on early Z-test
• Virtual Texture Design
• 2MB Embedded Frame Buffer
• 1MB Embedded Texture Cache
• 10.4 gigabytes per second texture cache read bandwidth
• scene texture data stored in 24MB 1T-SRAM main memory
• 8.6 GFLOPS
• Custom Macronix 16-bit DSP Sound Processor
• 81 MHz
• 64 voices
• ADPCM encoding
• sound data stored in 16MB A-Memory

IBM Gekko CPU

• PowerPC
• 485 MHz
• 32-bit integer
• 64-bit floating-point
• 64KB L1 cache (32KB instruction + 32KB data)
• 256KB L2 cache
• 1125 Dhrystone 2.1 MIPS
• 1.94 GFLOPS

CPU external bus

• 64 bits wide
• 162 MHz
• 1.3 gigabytes per second bandwidth

Main Memory

• 24 Megabytes MoSys 1T-SRAM
• 64 bits wide
• 325 MHz
• 325 megabits per second per pin
• 2.6 gigabytes per second bandwidth

A-Memory

• 16 Megabytes DRAM
• 8 bits wide
• 81 MHz
• 81 megabits per second per pin
• 81 megabytes per second bandwidth

Storage

• 3-inch Optical Disc Technology (1.5 gigabytes)
• memory cards
Doesnt need one, its all self explanitory.
by XboxRules August 08, 2005
 
1.
A system made when Bill Gates realised he didn't have enough money.
Since programmers didn't like the XBox when is was announced, Microsoft bought a bunch of companies to make exclusive games, such as Bungie and Rareware.

Also, the system in competition with the Playstation 2 for people who only buy EA sports games.
Halo was originally going to be for Mac, GCN, and PS2.
by Rusty Shackelfurd August 18, 2005
 
2.
The first attempt by Microsoft to enter the console gaming market, the XBOX is, beneath its sleek, black (and OMG HUGE!!!1 LOL) exterior, was simply a mid-range (for the time) gaming PC in a console's clothing.

A 733MHz Intel Pentium III processor and nVidia GPU combined with a regular 3.5" desktop hard disk drive and a modified Windows 2000 operating system constitute a PC by another name, but, perhaps, smells sweeter.

The result - a hot, noisy and (as noted above) OMG HUGE!!!1 LOL - console, but one with remarkable gaming power which secured a solid second place next to Sony's somewhat overhyped PlayStation 2. While the PS2 took the lion's share of the market in the fourth-generation console wars it was far from the walk over predicted in the popular press and Microsoft easily displaced Nintendo who were, a priori, predicted to take a comfortable if disappointing second place position.

The XBOX 360 has broken the trend somewhat, ditching the PC architecture and Windows-derived operating system in favour of something much more console-like (and sadly less OMG HUGE LOL!!!1) and, ariving a year earlier to market than the currently missing-in-action PlayStation 3 may yet provide Microsoft with the dominant position in console gaming. But at this stage the smart money is on a three way tie in the fifth generation console gaming market.
I love my XBOX (even though its OMG HUGE LOL!!!1)
by MarkH606 August 08, 2006
 
3.
Noob way of saying xbox.
"So I was like playing my x-box..."
by Doodles May 15, 2005
 
4.
An object used for comparison to an object of large size.
"Holy shit! that building's almost as big as an X-Box!"
"Holy shit!
by without a cause October 09, 2003
 
5.
The oversized video game system that would have died at launch if it wasn't for Halo
I love Halo, not Xbox.
by Justin H. April 30, 2005
 
6.
A Halo machine soon to also be a Halo 2 machine. Nothing more.
Dude, let's go play my Halo machine.
by X-box August 27, 2003
 
7.
The wrong way to spell the name of Microsoft's home console, the Xbox.
"There's no hyphen in the word Xbox, you douchebags."
by Kal November 30, 2004