A term coined by Jim Sterling used to define a recent trend in video games in which Ubisoft publishes a large amount of fundamentally nearly identical open world games, which all have very similar or identical elements in the game.
Jim Sterling defines the tropes for Ubification in his video as "A huge open world, a slowly unfolding map, multiple hidden collectibles, a handful of side mission recycled across the play-space, gameplay that blend stealth and action with options for either play style, moving targets that patrol roads and require hijacking or destroying, very light crafting, tons of XP opportunities for straightforward skill trees, and the liberation of clearance of distinct regions."
If you wondering just how far the Ubification structure can go, consider The Crew: a racing game with an impressive amount of Ubification.
Adjective:
-A term used to describe a video game with a quality level that closely resembles the typical attributes of games produced by Ubisoft. Games that are "Ubiflaccid" exhibit characteristics that are often just slightly above mediocre, yet fall short of being considered genuinely good or exceptional. These games are characterized by their tendency to settle comfortably in the realm of boring, mundane averageness.
-Refers to a game that adheres to a well-worn, predictable formula, providing players with an experience that lacks innovation or any qualities that would make it stand out in the gaming world.
-Not offensively or hilariously bad, but not good enough to stand out.
pj: Wow, the new Far Cry game is really ubiflaccid, isn't it?
Larry: Uh, yeah. It's literally a Ubisoft game. What did you expect?
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."