An attachment of strong, intense emotional energies to an issue, person, concept, etc., in such a way that one pays special attention to issues surrounding it and one reacts strongly to discussions and changes affecting it. Includes, but is not limited to, sexual and sublimated sexual attachments.
The term is psychoanalytic in origin and is widely used in cultural studies.
Right-wingers often have a strong libidinal investment in the idea of authority, so that they experience threats to authority almost as if they are threatened personally. This may be due to an Oedipal fixation in which their sense of personal identity fuses with that of the father, as threatening authority-figure, so as to enable the repression of castration-threat anxiety.
A metaphysical framework developed by the philosopher Nick Land which posits that thought and language are inadequate to know the Real. You have to be afflicted by the Real through affect, and that is the only way you can truly know it.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.