A highly destructive psychological plague released by the neo-nazi affiliate, Verant. Symptoms of the virus include a brief sense of accomplishment followed by a rapid succession of worthlessness, the inability to function in a social setting, and permanent detrimental effects to one’s chances of getting laid. The only known cure is suicide, or Everquest II.
"Everquest only seconds Linux as a birth control method" - Anonymous
by Mark Lam February 09, 2004
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Something that slowly withdraws you from 'real' life, in which your daily chores become a means to a never ending end - hence the 'ever' in quest. The more you play this game, the more it will strangle you. 'Real' life activities such as waiting for the bus will most likely entail vivid thoughts of what you'd do if you could catch a female dark elf in real life or perhaps weighing up whether or not to buy a mug that makes you more intelligent. Enjoyment does not come from the actual play of the game as it is extremely repetative, rather it comes from the immense sense of power you hold over 'newbies' or those of lower 'level than you - Overall then, quite a decent computer game.
"Dave's gone mad playing Everquest and consequently now thinks he's Level 60 Necromancer"

"Mike used to play Everquest all day but now he just snorts Ketamine insted"

"Jonny's wife gave birth but he stayed at home playing Everquest"

"Although Bobs mother was having a heart attack, he was just too close to leveling to phone the emergency services in time"
by Nimular Scytheshadow April 03, 2005
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Everquest is a groundbreaking game created by Verant. It didn't create the MMORPG genre, but it brought the MMORPG (massive multiplayer online roleplaying game) genre to life with a revolutionary 3D world, unheard of in MMORPGs at the time. Unfortunately, it had numerous problems that dragged it down and turned it into a drug, rather than the intended interactive world. One core problem I always had with Everquest up to the Lost Dungeons of Norrath expansion was that the world felt very vast, yet incredibly devoid of "game" quality. Unlike World of Warcraft and similar games, you weren't lead very smoothly through the experience-, you had to truly focus on the experience to make it feel like a game rather than an enginge, scaffold for a game. The deeply flawed quest system just poured salt into the wounds of the game (you had to inquire about the object spoken of by the NPC, placed in brackets).

They eventually corrected this by adding several expansions, making travel much easier as well as just basic interaction. Unfortunately, this caused the attention of players to shift automatically towards new content, leaving the existing world devoid of people and deteriorating. On top of all of this, you could not afford to die in the game. If you died, you would return to a "bind point" as a nude and vulnerable character, where you would have to run all the way back to your corpse and loot it-, unprotected. This often lead to more deaths, amplified by the fact that you lost game experience every time you died (you could shrink in level). It was definitely a bold pioneering game, but ultimately had an abundance of disappointing flaws.
An example of one of the flawed quest dialogues in Everquest:
________________
NPC: I have a small errand for you. Are you interested?
Player: I am interested.
NPC:...
Player: Grr... What errand?
NPC:...
Player: Errand?
by Mainshank January 03, 2006
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An MMORPG (Mass Multiplayer Online Role Playing Game) created by Verant in the 90's. After undergoing several expansion packs, the game reached its final version. A player can choose from one of these races:wood elf, high elf, half elf, human, froglok, vah shir, troll, ogre, dwarf, gnome, iksar, barbarian, erudite, halfing, or dark elf, and from these classes (or character paths): rogue, druid, enchanter, ranger, magician, wizard, warrior, berserker, paladin, shadow knight, necromancer, shaman, monk, beastlord, bard.

There are currently seventy levels which a player can attain through adventuring across Norrath's 3 continents and moon.

EverQuest is highly addictive and can cause serious withdrawal from social situations, thus its alias 'EverCrack'.

However, the stereotype that one who plays EverQuest can't get laid is a myth: I played EverQuest consistently for several years of my life, eventually sold my character on Ebay for 200 dollars, and have no shortage of social situations or sexual partners.
Everquest can be fun, but don't play it too much.
by KBinator February 23, 2006
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A game i bought and gave back, because i'm cheaper than a street corner hooker.
*puts in disc*
"Please pay"
"Fuck that."
by 3052 March 30, 2005
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The second most effective birth control method next to linux.
People who play evershit will never get pussy
by Assholes Inc. August 13, 2003
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Honey did you feed the baby while I was gone the last week?
Oh shit I forgot, I was playing EverQuest the whole time!
by segs May 20, 2003
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