a sad thing that came to life by the the mass-marketing of emo music. attend to an emo concert and you will think the person standing in front of you is the twin of the one behind you - or next to you - or behind that one...
distinct features:
-baggy pants
-tight shirts (preferably black, band shirts, indie motivs or just thrift store)
-chucks or vans
-black greasy mop-top hair, covers at least one eye
-silver jewellery
-black glasses
-at least one piercing/tattoo (if mommy allowed)
-dance style: "congestion" or "headache"
the emoclone is the epitomee of individual style gone commercial
-*rub eyes* wow i guess i´m drunk i keep seeing the same guy with the greasy hair over and over!
-no those are emoclones. *shudder*
The very serious study of emos and scenesters. The Ministry of Emocology dedicates itself not so much to the preservation of emos, but rather to the protection of the outside world. The Ministry of Emocology recently began serious work on the overpopulation problem of emos in the World of Emo forum at LivingWithStyle.com. Emo hunting licenses have been doled out for a nominal fake internet money fee. Those caught poaching without a license are dealt with seriously.
"Dude, the Ministry of Emocology says that emos are a threat hotter than global warming and more suicidal than al Qaeda!"
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.
In sales terms, a whale is a prospect that is significantly larger than an organization’s average customer.
Whales are large and extremely difficult to close. Due to their immense size, they are highly sought-after.
A whale is typically identified at first by a whale hunter on the sales team, but often requires cross-discipline participation in order to close; this includes assistance from operations, engineering, creative, client success, and business development teams.
"Shit...the sales director chewed me out on the sales call this morning. He's totally pissed that I have nothing in my pipeline. I've been focused on this one whale for so long that I haven't had time to prospect for normal-sized deals."