Similar to the term 'cranking', this verb represents the simultaneous combination the of laughing and masturbation. Not a common pairing, and those conducting the act would appear to be slightly insane.
To spend time unproductively, leisurely, not doing anything of use. However, this is not necessarily a negative term; it also implies a relaxed and unstressed period.
We have just spent the afternoon lenking about really, had a few beers and a few games of pool.
In Super Smash Bros. Melee, characters who's walk-acceleration is lower than their traction value after wavelanding backwards can buffer a slight walk forwards to decrease the momentum lost. The walk input must be at its lowest value to perfectly execute the tech. (rough translation of inputs) Characters with low traction (Luigi) benefit worse than those with higher traction values in Melee. (i.e Gannondorf can benefit from the Koopa Backdash Wave Slide Hover Walk Moon Landing more than Luigi in terms of distance)
Youtube has more info on this.
The Koopa-Backdash-Wave-Slide-Hover-Walk-Moon-Landing can make virtually anyone feel like they are playing on ice.
Precedes or follows either a gratuitously disrespectful or honest remark, originated in New York City. Used in similar fashion to "no offense" or "to be honest," interchangeably.
Ya mans is wild buns, respectfully. Respectfully he's washed.
After school, The Modells on Jamaica Ave was active. Respectfully.
Adjective. Used to describe persons who have adjusted or altered their lifestyle for environmental reasons. Crunchy persons tend to be politically strongly left-leaning and may be additionally but not exclusively categorized as vegetarians, vegans, eco-tarians, conservationists, environmentalists, neo-hippies, tree huggers, nature enthusiasts, etc.
Also used to describe establishments where alternative foods and products are sold, i.e. natural food stores.
In a tabletop game, a murderhobo is a player who murders NPCs indiscriminately. This is normally derogatory, referring to a player who totally ignores quests, dialog, backstory, trade, world building etc.
The term is most common with Dungeons and Dragons, but it can be applied to most RPGs where the player is allowed to kill most quest-giving NPCs and NPC traders. E.g. Elder Scrolls, Fallout, Divinity original sin.
DM: The sad little orphan girl tugs at Steve's trenchcoat to get his attention, and ask for help saving her pet dog from...
Steve: I'd like to roll a strength check against strangling the orphan.
Dave: I call dibs on the dog.
DM: You murderhobos disgust me.