by ATTT April 18, 2015
The New England Patriots Defense. It can be shortened to "IOD" and this definition fits the Patriots defense perfectly. There defense has not been this amazing since 2004.
The Patriots Island of doom has captured another player, in Doug Baldwin. He cannot get past their defense!
by wesleysnapes February 08, 2015
by faesworld April 12, 2024
Doomed yuri is basically yuri, but instead these two females never really had a chance with each other. It is often portrayed as tragic and destined to fail. These relationships often face obstacles such as societal pressures, unrequited love, or unfortunate circumstances that prevent the characters from being together.
by PoeticRizzlerOfTheEast April 24, 2024
by PooperLooping May 22, 2024
A more fast-paced game than other FPS game, even action-packed. This encourage aggressive and strategic gameplay in every combat loop.
What make it stand out as a FPS game is that instead of the conventional defense fighting style, DOOM Eternal not only want you to throw yourself into the horde, but also reward you which such, like using chainsaw for ammo, flame belch for ammo and more. Beside weapon mod for each guns, this game have no reloading mechanism. To prevent boredom from repeated fighting, a big part in fighting demon is Combat Dance. It is a fancy way to say that you will be jumping and moving around the combat area while fighting with your style.
Like it older game, heavy monsters/demons are unique with weak points on some of them. With unique strength and weakness, DOOM Eternal want you to figure out what work best, and what you like the most. It also can be a way to challenge you, with Hugo Martin saying that he's cool with "frustrating you so long as we have something to teach you".
Different from DOOM (2016) which introduce a lot more new enemies to line with it story, DOOM Eternal have reimagined the enemies in it game, with making old enemies much more accurate and aggressive like the Mancubus and new enemies that add more challenge and make the player rethink about the fighting strategy, with the most controversial being the Marauder.
What make it stand out as a FPS game is that instead of the conventional defense fighting style, DOOM Eternal not only want you to throw yourself into the horde, but also reward you which such, like using chainsaw for ammo, flame belch for ammo and more. Beside weapon mod for each guns, this game have no reloading mechanism. To prevent boredom from repeated fighting, a big part in fighting demon is Combat Dance. It is a fancy way to say that you will be jumping and moving around the combat area while fighting with your style.
Like it older game, heavy monsters/demons are unique with weak points on some of them. With unique strength and weakness, DOOM Eternal want you to figure out what work best, and what you like the most. It also can be a way to challenge you, with Hugo Martin saying that he's cool with "frustrating you so long as we have something to teach you".
Different from DOOM (2016) which introduce a lot more new enemies to line with it story, DOOM Eternal have reimagined the enemies in it game, with making old enemies much more accurate and aggressive like the Mancubus and new enemies that add more challenge and make the player rethink about the fighting strategy, with the most controversial being the Marauder.
A: What do you think about DOOM Eternal?
B: I don't know, a bit challenging. But I guess this game take time for you to learn.
A: What about you, C? You play a lot of this game.
C: It's good. Some people may disagree with these demon and boss design, but that's because they haven't found the beauty in fighting them yet.
B: I don't know, a bit challenging. But I guess this game take time for you to learn.
A: What about you, C? You play a lot of this game.
C: It's good. Some people may disagree with these demon and boss design, but that's because they haven't found the beauty in fighting them yet.
by BonkerKay July 19, 2023
Refers to the large void situated in the main room of "Temple", the infamous multiplayer map for Nintendo 64's Goldeneye. Until the release of Perfect Dark, things would only travel out from the sphincter (eg. bullets, remote mines). The long awaited Perfect Dark allowed players to jump into or "enter" the Sphincter, creating a 2-way traffic system which revolutionized the tactical approach when fighting for the Temple.
Eric - "Shit, I saw the fuckers, they're down the Sphincter"
Jim - "Throw a timed mine!"
Eric - "Timed mines are shit! Who the fuck uses them anyway?! I'm going in..."
Jim - "You cant enter the Sphincter of Doom here! You're thinking of Perfect Dark!"
Eric - "Shit, fuck, I knew it, now I've lost them. Why is there a fucking invisible wall anyway? Why would i NOT be able to jump down?"
Jim - "Chill man, meet me at the crossroads We'll get 'em there"
Jim - "Throw a timed mine!"
Eric - "Timed mines are shit! Who the fuck uses them anyway?! I'm going in..."
Jim - "You cant enter the Sphincter of Doom here! You're thinking of Perfect Dark!"
Eric - "Shit, fuck, I knew it, now I've lost them. Why is there a fucking invisible wall anyway? Why would i NOT be able to jump down?"
Jim - "Chill man, meet me at the crossroads We'll get 'em there"
by Nickeatworld March 01, 2009