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Videogame Trauma Syndrome

The chronic condition resulting from unresolved Videogame Trauma, characterized by a pathological relationship with interactive media and a fragmented sense of self. Symptoms include: involuntary flashbacks to in-game events, aversion to specific game genres or mechanics associated with the trauma, an inability to play games "for fun" (everything becomes a high-stakes performance or trigger), and the blurring of in-game achievements/ failures with core identity. The sufferer may also exhibit social withdrawal except through gaming, yet find that activity itself is now a source of pain, creating a paralyzing double-bind.
Example: A former World of Warcraft raider who was bullied out of their top guild for a single mistake now, years later, cannot click on any multiplayer game icon without a wave of nausea. They start single-player games but quit minutes in, consumed by a phantom sense of letting an imaginary team down. Their friends are all gamers, so they become isolated. They have videogame trauma syndrome: their primary mode of social connection and identity has become a minefield of psychological triggers, leaving them culturally homeless and chronically dysregulated.
by Dumu The Void January 27, 2026
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Videogame Psychosis

A dissociative break where the logic, rules, and perceptual framework of a video game become the operating model for reality. The individual may perceive life through a HUD (Heads-Up Display), believe they possess "save points" or extra lives, interpret social interactions as quest dialogues with binary choices, or view people as NPCs (Non-Player Characters) with limited utility. This is an extreme absorption of the gamified lens, often fueled by excessive immersion in immersive sims, VR, or augmented reality games, leading to a loss of the fundamental boundary between simulated and consensual reality.
Example: A person deep in a Elder Scrolls VR marathon begins to believe they can "quick save" before risky real-world actions. They attempt a dangerous stunt, genuinely believing they can reload. They start "level-grinding" by performing repetitive tasks to "increase stats," and talk to strangers using stilted, menu-based dialogue they think will unlock "quests." This is videogame psychosis: the architecture of the game has overwritten their understanding of physics, social interaction, and mortality.
by Dumu The Void January 27, 2026
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RPG (videogame genre)

RPG doesn't actually mean "Role-Playing game" it actually stands for "Redneck Porn Game".
"WOW, I really love this RPG (videogame genre), Fallout New Vegas , very fun, 10/10."
by Dylan = Hasbulla June 18, 2021
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To Videogame

To kill, To murder. Used primarily to avoid Terms of Service rules regarding violence.

See School Project
Person 1: I'd love to videogame these people who leave their shopping carts in the parking lot!
by cheatyhotbeeeef November 16, 2021
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Aids (videogames)

Anything in gaming or that another player does that ruins the game. Spamming griefing ect
"I have to fight 3 bosses in a row, without healing? That is so aids (videogames)"
by NalumX February 6, 2022
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